gordonramp Posted August 20, 2010 Share Posted August 20, 2010 Hi, Is anyone else getting an error like this.. When I create a terrain and select a base texture it applies fine but when I select a second texture and attempt to spot apply it, I get a 'Windows exception access violation' error on Mouse Up and the Editor crashes.? Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
gordonramp Posted August 20, 2010 Author Share Posted August 20, 2010 I guess no-one else has noticed this. It's definitely an error. Other versions don't have the same issue. My system is very standard so that means version 2.4 is unusable for me. I must say, this does not inspire much confidence for the upcoming version 3.0. I expect it will be buggy also. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 20, 2010 Share Posted August 20, 2010 a pitty that you have these problems gordonramp. I tried several textures with new scene but I never experienced a crash. Could you place the engine log. Quote Link to comment Share on other sites More sharing options...
gordonramp Posted August 20, 2010 Author Share Posted August 20, 2010 Hi Aggror, Here is the Editor Log... something amiss with the shader perhaps. I have a clean install of the LESDK 2.4. Latest Nvidia drivers No other versions of the LESDK on the drive. Leadwerks Engine 2.40 Initializing Renderer... OpenGL Version: 3.2.0 GLSL Version: 1.50 NVIDIA via Cg compiler Render device: GeForce 9800 GT/PCI/SSE2/3DNOW! Vendor: NVIDIA Corporation DrawBuffers2 supported: 1 32 texture units supported. GPU instancing supported: 1 Max batch size: 64 Shader model 4.0 supported: 1 Conditional render supported: 0 Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//query.vert", ""... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/collisions.lua"... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/fliphook.lua"... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/globals.lua"... Loading shader "", "incbin::../../TerrainColorAndLight.frag"... Loading shader "", "incbin::../../TerrainColorAndLight.frag"... Loading texture "c:/leadwerks engine sdk/models/entities/light/directional/light_directional_icon.dds"... Loading model "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"... Loading mesh "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"... Loading material "c:/leadwerks engine sdk/materials/effects/invisible.mat"... Loading script "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.lua"... Creating class light_directional Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/clearcolor.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//guide.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/guide.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//pointentity.vert", "zip::c:/leadwerks engine sdk/shaders.pak//pointentity.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//guide.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/grid.frag"... Loading shader "incbin::../../selection.vert", "incbin::../../selection.frag"... Loading texture "incbin::noise.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//lighting/directionallight.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/presets/postfilter_bloom_hdr.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/bloomblurx.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/bloomblury.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/depthblit.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/irisadjustmentblend.frag"... Loading texture "incbin::Arial9.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//editor/generic.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/sobel.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain_flat.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"... Warning: Uniform "layerblend" does not exist in shader. Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"... Warning: Uniform "layerblend" does not exist in shader. Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//editor/terraintool.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/terrainguide.frag"... Loading texture "incbin::../../terraintool.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/desert/terrain_desert_rocksand.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/desert/terrain_desert_rocksanddot3.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain_flat.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"... Loading texture "c:/leadwerks engine sdk/materials/terrain/desert/terrain_desert_sandrippled.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/desert/terrain_desert_sandrippleddot3.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain_flat.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//editor/generic.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/terraintool.frag"... Warning: Uniform "flattenheight" does not exist in shader. Warning: Uniform "heightmapsize" does not exist in shader. Warning: Uniform "imagesize" does not exist in shader. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
diedir Posted August 21, 2010 Share Posted August 21, 2010 you need to update one more time because Josh made some new terrain tweaks some days ago update and the shaders pak will be up to date. hope it helps Quote AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11 Link to comment Share on other sites More sharing options...
gordonramp Posted August 21, 2010 Author Share Posted August 21, 2010 Hi diedr, Just updated again. There was a change to the Editor but it hasn't made any difference. Still the same error on Mouse Up. So I did a clean install to another computer. Similar video card but running XP instead of Windows 7. Same result. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 21, 2010 Share Posted August 21, 2010 Do you have any object scripts that you recently made added to scripts folder? I am trying to think of why it would crash. Sometimes a weird object script can have problems with shaders. Quote Link to comment Share on other sites More sharing options...
gordonramp Posted August 21, 2010 Author Share Posted August 21, 2010 No, It's a clean install. Just what arrives from Josh. None of my stuff at all. I've tried the SDK in C:\ and in C:\Program Files. The default download is to C:\Leadwerks Engine SDK so that's where I've been mainly testing it. The examples work fine but I'm unable to use the Editor to paint a new terrain. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Michael Betke Posted August 21, 2010 Share Posted August 21, 2010 I use terrain painting a lot but had no problems with it. I had other issues but they seem to be solved now. But I'll have to paint lots of terrain today and will keep my eyes open. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
gordonramp Posted August 22, 2010 Author Share Posted August 22, 2010 Thanks Michael. This is rather frustrating. I can only assume that there is a bug for my particular Video card. I could go back to a previous version. Not sure how to proceed at the moment. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 22, 2010 Share Posted August 22, 2010 You are not the only one having a problem with these shaders errors. http://leadwerks.com/werkspace/index.php?/topic/2615-leadwerks-crash/page__gopid__24209#entry24209 Quote Link to comment Share on other sites More sharing options...
GIMPY73 Posted August 22, 2010 Share Posted August 22, 2010 I also get the same error as Gordon. Thanks Gimpy73 Quote http://www.fallingpixel.com/mac10-3d-model/26203 (MAC-10) http://www.fallingpixel.com/glock17-3d-model/26471 (Glock-17) http://www.youtube.com/user/MRGIMPY73 Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 22, 2010 Share Posted August 22, 2010 Gordon has an nVidia graphics card so ATI is not the problem this time. What kind of graphics card do you have Gimpy? I suggest you both place a post in the bug tracker section if you haven't done so already. Quote Link to comment Share on other sites More sharing options...
GIMPY73 Posted August 22, 2010 Share Posted August 22, 2010 Hey Aggror , i also have nVidia (8800GT), im running win7 32bit. Ive tried running it in full screen or windowed mode and still get the same error. Not to fussed at the moment as im not using LWE a great deal. Just thought i would try and help Gordon out Thanks Gimpy73 Quote http://www.fallingpixel.com/mac10-3d-model/26203 (MAC-10) http://www.fallingpixel.com/glock17-3d-model/26471 (Glock-17) http://www.youtube.com/user/MRGIMPY73 Link to comment Share on other sites More sharing options...
gordonramp Posted August 22, 2010 Author Share Posted August 22, 2010 Glad I'm not on my own with this. Have filed an error in the Bug Tracker. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
macklebee Posted August 22, 2010 Share Posted August 22, 2010 Just noticed something as well with the new Editor... scripts that work just fine with the Editor from the end of July but now do not behave correctly with the latest editor... Josh what was changed in the editor??? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 22, 2010 Share Posted August 22, 2010 What kind of behavior do you have Mack? Quote Link to comment Share on other sites More sharing options...
macklebee Posted August 22, 2010 Share Posted August 22, 2010 setting a value from the properties dialog doesn't work anymore with the new editor... if i replace the current editor with the editor from July it works just fine... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
macklebee Posted August 22, 2010 Share Posted August 22, 2010 Actually along with this new editor, I get the same crash as gordon does with mouse up on painting the terrain... along with my script not changing a material texture via the property dialog. If I use the editor from 7/31/10, then everything works fine. So I guess the question is: What was the latest change that Josh made to the editor? because whatever it was it farked ****e up... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 22, 2010 Share Posted August 22, 2010 terrain data that is no longer stored in raw files according to the status update from Josh Quote Link to comment Share on other sites More sharing options...
macklebee Posted August 22, 2010 Share Posted August 22, 2010 where is this? and in any case this is something thats changed since 2.4 came out. Like I said, if I use the editor that you can currently download for 2.4, terrain painting and my scripts fail. If I use the editor that came with the original 2.4 download, everything works correctly. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted August 22, 2010 Share Posted August 22, 2010 if i replace the current editor with the editor from July it works just fine... Yeah .. I know that face. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
macklebee Posted August 22, 2010 Share Posted August 22, 2010 also, something else thats been added to the 2.4 editor is now when the Show Physics option is turned on the physics body for the terrain is showing. Only problem is that it drops the fps to single digits making the editor basically useless. Before 2.4, turning on the Show Physics just applied to everything except the terrain, which actually made it a useable option. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Paul Thomas Posted August 23, 2010 Share Posted August 23, 2010 I also get these errors/bugs. Quote Link to comment Share on other sites More sharing options...
macklebee Posted August 23, 2010 Share Posted August 23, 2010 terrain painting issue is resolved now with latest editor (and shader.pak?) update... but my script issue still remains. Has something changed with scripts/property dialog recently? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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