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Which shader for color, normal and specular?


Roland
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I have made a character which has a color-, normal and specular map.

You can see it in my blog here.

 

The material I used was the mesh_bumpmap shader without the specular.

 

What shader should I use to get color, normal and specular maps

and which texture should a set the specular to in the Material editor.

AV MX Linux

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haven't use LE in ages, but from 2.26 I used:

 

shader="abstract::mesh_diffuse_bumpmap.vert","abstract::mesh_diffuse_bumpmap_specular.frag"

 

(don't know if that's correct for animated meshes, tho, nor if things have changed since multiple updates)

 

Regarding specular, I always added it via 'TextureTool.exe' into the alpha of the normal map, then saved as .dds.

Vista Ultimate SP1 64bit | Q6600 2.40 GHZ | 8GB RAM | 320MB Nvidia 8800GTS

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