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IK-Rigging advice needed


Roland
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Hi all.

 

I'm quite new at modeling and really new on rigging and animation.

I have started with my models leg and setting up the IK's needed.

 

Thus is my attempt and it works but I would appreciate some

advices from you guys who have experience on this.

 

ikleg.jpg

 

IK1: Solver = UpperLeg top, Goal = Wrist top

IK2: Wrist tip: Constraint aiming at Toe top

IK3: Toe tip: Constraint aiming at Toe tip

Both IK2 and IK2 have an up-vector set to a HealSolver (thats the star and its just a null-group-object)

All IK's are childs of the HealSolver.

I move the Heal and all works pretty ok.

 

Here is a little movie showing me move the HealSolver

http://www.vimeo.com/13439211

 

Thats how I did it. But is this the right way to go?

Are there some good links on this that you could recommend.

AV MX Linux

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sorry...it's all for blender 2.5

 

but anyways, a lot of how you rig is going to be in response to your animation preferences and style as well as the movement needs of the character. Keep in mind I'm pretty sure these tutorials are intended for CG animation...so the rigs may be a little heavier than what a real time character would want to have.

 

Me? How do I do things. Well...I do everything ghetto style pretty much. ;)

I think these vids could help you though.

Core I5 2.67 / 16GB RAM / GTX 670

Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3

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  • 2 weeks later...

how is your rig working out, I'm loving the changes I made to mine by following the tutorial so far I've been too lazy to rig the fingers like he did though, but I will eventually

Core I5 2.67 / 16GB RAM / GTX 670

Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3

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I'm not done with it yet. Working on it.

I will write a blog post when there is something to show.

 

I have tried with some of the examples from the links you sent here

with various results. What I'm now doing is to try to really understand

the parts of the IK.

 

I'm in no panic to get my character fully rigged. I have been thinking

about making a model (a sphere) with two legs to experiment with. That means

make the legs IK-rigged and then write some code to get the thing walk around

stepping on the terrain (not floating a inch above it)

AV MX Linux

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