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Jules D.
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Just wondering if there are plans to export.

 

For instance being that lua is more popular right now, have a 'export to folder' using 'lua' then everything that is needed for your sbx project, to run, exports to the folder.

When you go to the folder and run your lua export, it runs exactly the same as it did in the sandbox editor, of coarse without the sandbox editor.

Intel Quad 9300 2.5

Windows 7 64 bit

nforce 780i SLI MotherBoard

Sapphire, Ati Radeon HD 5770

8 GRam

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I've been a fan of actually trying to merge the editor/engine executable files into 1. As soon as I seen 2 separate executables I knew there would be problems between the 2. I think finding some way to have them one and the same would be ideal. The code that runs the actual Leadwerks part should be separated from the editor UI so if we want to run as an official game it completely ignores the UI and just starts up the Leadwerks part. Would just need to make sure that when the game is released there isn't an easy way to just bring up the editor.

 

I guess the other way would be to place all the Leadwerks processing between the 2 in a DLL and have both editor/engine share the 1 DLL so we know the code running the Leadwerk parts is exactly the same.

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