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Table Index Is Nil


Guest Red Ocktober
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Guest Red Ocktober

i'm trying to add a new scriptable object in the sandbox editor... i can add the model to the scene ok, but when i open the script editor and add the following code...

 

require("scripts/class")
local class=CreateClass(...)

 

and try to run it... i get a "table index is nil" error...

 

can an editor/lua wiz please explain what i'm doing wrong here... boy this lua thing is fast becoming a humbling experience for me... :blink:

 

all i'm trying to initially do is get a property sheet to come up when i double click an object in the sandbox...

 

 

THANKS

 

--Mike

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Short answer and the quickest way would be to just copy the Scripts\template.lua and uncomment things in that file for your objects. I always start with that as it's easier.

 

I agree though, when I was getting into LUA the implementation didn't seem all that straight forward. This is why I'm messing around with C# script instead. I'm trying to convince Josh that C# script would be better. It provides much better object oriented support and the syntax is pretty close to LUA. The only down side would be the .NET dependency.

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i'm trying to add a new scriptable object in the sandbox editor... i can add the model to the scene ok, but when i open the script editor and add the following code...

 

require("scripts/class")
local class=CreateClass(...)

 

and try to run it... i get a "table index is nil" error...

 

can an editor/lua wiz please explain what i'm doing wrong here... boy this lua thing is fast becoming a humbling experience for me... :blink:

 

all i'm trying to initially do is get a property sheet to come up when i double click an object in the sandbox...

 

 

THANKS

 

--Mike

 

 

 

Don't run it. Just save it. you may have to exit the editor and reload for it to come up for that entity.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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I should add I am still using 2.31 as there seems to be far too many issues with 2.32

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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Guest Red Ocktober

yeah, trying to run it right away is what was raising the error...

 

you saved me again... ;) thx...

 

i wasted over an hour f'in' around with this thing...

 

 

I should add I am still using 2.31 as there seems to be far too many issues with 2.32

 

i've got multiple installs... about 16 of em right now... only a few are usable... and only 2 BlitzMax installs for 231 and 232beta respectively...

 

it's becoming a real mess :blink:

 

 

--Mike

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