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Added Test Arena for Enemy Combat


mdgunn
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Added simple test arena, enemy model and prefab with only single idle animationHooked up to standard FPS controller and scripts for hadngun and enemy AI (copied to modified script - ready for modification).

Enemies will pursue and you can kill them (they stop - no die animations yet).

Added in a few more model items (health and potion) but these not hooked up yet.

Map is Maps/Test/Arena/arena1.map

 

enemy_arena.thumb.png.e446c62a4631ce142d4901abfaded537.png

 

See this topic for further info on how we came to start the enemy implementation.

 

 

 

 

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