Jump to content

downloaded anims


cassius
 Share

Recommended Posts

I have just downloaded some free anims from psion website. They are a ninja character and a zombie. They have been around for a few years in b3d format and 2 other formats. Has anyone tried them with Le and are there any probs?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Link to comment
Share on other sites

I have not tried those two, but the Freebeast (a.k.a the "bug" in my demos) works well enough when converted, possibly a little heaavy on polys but no problems converting in UU3D :)

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Link to comment
Share on other sites

are you scaling the scene?

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Link to comment
Share on other sites

I think if you just scale the selection it wont scale the bones/anim I used scene/scale to 2.00 and had no problems:

 

post-12-12717172749323_thumb.jpg

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Link to comment
Share on other sites

I loaded ninja into editor and animated it but textures were wrong and so was movement.

idling sequence just looked like a fast jerky movement. Textures were black. Think I forgot the mat file.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Link to comment
Share on other sites

This is the .mat I used for the quick test:

 

nskinbl.mat

 

texture0="abstract::nskinbl.dds"

shader="abstract::mesh_diffuse_bumpmap_skin.vert","abstract::mesh_diffuse.frag"
shadowshader="abstract::mesh_shadow_skin.vert",""

 

And this is the lua script I quickly wrote for the test:

 

--[[
1-14	Walk (normal)
15-30	Stealth Walk
32-44	Punch and swipe sword
45-59	Swipe and spin sword
60-68	Overhead twohanded downswipe
69-72	Up to block position (play backwards to lower sword if you want)
73-83	Forward kick
84-93	Pick up from floor (or down to crouch at frame 87)
94-102	Jump
103-111	Jump without height (for programmer controlled jumps)
112-125	High jump to Sword Kill (Finish em off move??)
126-133	Side Kick
134-145	Spinning Sword attack (might wanna speed this up in game)
146-158	Backflip
159-165	Climb wall
166-173	Death 1 - Fall back onto ground
174-182	Death 2 - Fall forward onto ground
184-205	Idle 1 - Breathe heavily
206-250	Idle 2
251-300	Idle 3
]]

require("scripts/class")

local class=CreateClass(...)

sframe = 1
eframe = 300

function class:CreateObject(model)
       local object=self.super:CreateObject(model)

       function object:Render()
               frame = (AppTime()/80.0) % (eframe-sframe) + sframe
               model:Animate( frame, 1,0, 1 )          
       end

       function object:Free(model)
               self.super:Free()
       end

end

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...