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Alpha Image?


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DXT1 compression does not store alpha. DXT3 will show alpha - but its all or nothing. DXT5 will show alpha in a full gradient from 0 to 1. Uncompressed texture will also show the alpha and is best for a GUI image.

Read the documentation on compression as this information is available: 

https://www.leadwerks.com/learn?page=Tutorials_Editor_Textures

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Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

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4 minutes ago, macklebee said:

DXT1 compression does not store alpha. DXT3 will show alpha - but its all or nothing. DXT5 will show alpha in a full gradient from 0 to 1. Uncompressed texture will also show the alpha and is best for a GUI image.

Read the documentation on compression as this information is available: 

https://www.leadwerks.com/learn?page=Tutorials_Editor_Textures

Well, I've already got transparency in the editor, but it doesn't come out in the game with transparency. 


Edit: Script: 
 

function Script:PostRender(context)
    
    
    context:DrawImage(self.imgHudPlayer,context:GetWidth()-200, context:GetHeight()-200,200,200)

end



image.thumb.png.7054b1b6d618be8c96866e7b169679f4.png

 

 

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