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Center Player Character Controller??


Yue
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Go to solution Solved by AggrorJorn,

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Need more information. Are you saying that when your character's physics mode is changed to Character and you have the physics debug mode on, your character is halfway into the ground? Where is your player model's origin located? If its at the center instead of its feet, the base of the controller will be at the waist. Or are you saying that the character model is sinking into the ground while the controller stays above ground? Would be useful if you provided enough information to see exactly what you are doing wrong - example map, code, the character's physics property settings, or even the model itself (if its not proprietary)...

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"Or are you saying that the character model is sinking into the ground while the controller stays above ground?"


Yes, The model in Blender has this one on the surface, but when anchoring the model to the character's controller, the character is left with his waist sunk in the ground. 

 

 

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