Kronos Posted November 29, 2009 Share Posted November 29, 2009 A couple of queries. I want to add my own terrain texture to the list of available textures however just dropping it into the materials\terrain folder doesn't seem to work and it does not appear in the texture list. It is in DDS format. I've tried dropping it into an existing folder and also put it into a new folder. Is there something else I need to do? Whilst mucking about with the driver.lua script in the editor I notice when driving the viper in a tight circle the fps drop from 60 to 30 fps. Any ideas why this might be? Quote intel i5 2500k, ram 16gb, nvidia Geforce GTX570, asus xonar sound card. Windows 7 64 bit Link to comment Share on other sites More sharing options...
macklebee Posted November 29, 2009 Share Posted November 29, 2009 answer to vegetation question, see here. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted November 29, 2009 Share Posted November 29, 2009 The more I use the prefix convention "vegetation_" the more I like it, less hunting about for things. I know it won't be to everyones liking but I am warming to it. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Qbound Posted November 29, 2009 Share Posted November 29, 2009 As an extension to the answer from macklebee... you can create new categories when you create the names like this terrain_NEWCATEGORY_TEXTURENAME_SUBCATEGORY.DDS terrain_NEWCATEGORY_TEXTURENAME_SUBCATEGORYdot3.DDS when for example there are some cool jungle textures you can use the following: terrain_jungle_grass.DDS terrain_jungle_grassdot3.DDS Lets say you have not only _normal_ grass you also heavy and lets say burned grass then you can use this terrain_jungle_grass_heavy.DDS terrain_jungle_grass_heavydot3.DDS terrain_jungle_grass_burned.DDS terrain_jungle_grass_burneddot3.DDS and by the way you can have more subcategories... all separated by the _ (underscore) cu Oliver Quote Windows Vista 64 / Win7 64 | 12GB DDR3 1600 | I7 965 | 2 * 280GTX sli | 2 * 300GB Raptor | 2 * 1.5TB Link to comment Share on other sites More sharing options...
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