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Full load scene


Andrew Katrich
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You can do it easily using gamelib:

game.scene.LoadMap("abstract::map1.sbx");

Gamelib is open source, so you can also copy the code from there or make your own additions.

 

I was also thinking to make a seperate GameLib-Git version where everyone can directly modify the source code.

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He may see that reply... if he registers :unsure:

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AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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