_Assassin_ Posted August 23, 2017 Share Posted August 23, 2017 I'm a novice user of Leadwerks and am having trouble suitably texturing a simple room I made using the software. I quite simply want to texture the walls in my level with several different textures applied to the same wall in a specific orientation. Which I only managed in two ways: - Sectioning a wall into smaller objects, applying materials to them and piecing them together. - Exporting my entire map as a .obj file to blender in order to texture generate a UV map to import back into Leadwerks. As you can probably tell it's not very efficient and will quickly clutter up my project. Is there a better way I can texture my simple level? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 23, 2017 Share Posted August 23, 2017 Make a wall segment that serves as a prefab. Apply the texture and change the UV settings per face if necessary. Place walls, floors and roofs in organisable groups by either using filters or pivots. 1 Quote Link to comment Share on other sites More sharing options...
_Assassin_ Posted August 23, 2017 Author Share Posted August 23, 2017 Really helped to remove the clutter from my project. I went from 27 objects to just 13, thanks for the help. Quote Link to comment Share on other sites More sharing options...
randomdude Posted August 23, 2017 Share Posted August 23, 2017 Oh here, I made a video for someone else but it serves your question as well. This is how you do maps correctly. https://www.twitch.tv/videos/169168592 3 Quote Link to comment Share on other sites More sharing options...
_Assassin_ Posted August 24, 2017 Author Share Posted August 24, 2017 Thanks for posting that video, it really made me realize how wrong I was using the editor. Making the material on the outside of the walls invisible is such a great idea! Quote Link to comment Share on other sites More sharing options...
randomdude Posted August 24, 2017 Share Posted August 24, 2017 No problem, no one knows a program staight away, its a pleasure to help you. 1 Quote Link to comment Share on other sites More sharing options...
_Assassin_ Posted August 24, 2017 Author Share Posted August 24, 2017 The Leadwerks community is amazing, you guys are so nice and helpful. Even if the questions are painfully simple. I wish I found these forums sooner, it took me hours to do something as simple as a fully textured T-shaped room. xD 1 Quote Link to comment Share on other sites More sharing options...
randomdude Posted August 24, 2017 Share Posted August 24, 2017 Haha yes I skipped that at the beginning, thought I dont need it but it is a real game engine, not gameguru or **** like this. You need a lot of time to get into but it is so much fun playing around her if you know what you can do. You can create your own world, its so awesome. 1 Quote Link to comment Share on other sites More sharing options...
_Assassin_ Posted August 25, 2017 Author Share Posted August 25, 2017 Great things do take time. it's an amazing feeling when something you have worked so hard on works out. Leadwerks is truly a great 3D game engine. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.