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  1. Genebris your a genius! You have managed to do what I did in 11 lines of code in just 2. I have been actively trying to solve this issue for 2 days and you do it in a moment. I cannot thank you enough!
  2. Hello again, I finally got footsteps sounds to work properly on the correct material using triggers. But I have been unable to get a sound to be played at the correct time when the player jumps and lands on a material. How would I implement such a feature using a trigger? EDIT: I manged to work this out in the end. I did this by making global variables of both the players jump status with the GetAirborne command and the players current speed using GetVelocity():Length command. I then made a jump trigger box combined with the necessary commands for collision detection. Upon player col
  3. Nice work around, I was under the assumption that it wasn't possible since the support was dropped. Managed to implement something similar in my project using this as a reference. Thank you
  4. I'm also having trouble with landing sounds. I just can't get it to play at the correct time. Other people suggested using a raycast to achieve this, but that's where I get lost.
  5. Thank you, Genebris's script would be a perfect reference for what I am trying to achieve. Genebris if you read this, then thank you so much! I would be totally lost without your script!
  6. Hello everyone, I'm trying to create a raycast for my game in order to play specific sound files depending on what material the player is walking on. I have been unable to successfully create a simple raycast and have no idea where to start. Is there a simple tutorial anywhere to create a raycast on a 3D object in Lua?
  7. Great things do take time. it's an amazing feeling when something you have worked so hard on works out. Leadwerks is truly a great 3D game engine.
  8. That's okay I can wait. It's not like I'll know how to implement it properly anyway. I only just managed to work out how to stop my character controller from being able to jump infinitely. xD
  9. So is making a fully-featured first person game still possible in the engines current state? I have concerns about what I want to achieve may not be possible with this engine. Are their any other features that have been removed after the physics engine has been updated?
  10. The Leadwerks community is amazing, you guys are so nice and helpful. Even if the questions are painfully simple. I wish I found these forums sooner, it took me hours to do something as simple as a fully textured T-shaped room. xD
  11. Strange, you would think a 3D game engine for the development of first person and third person games would have something as fundamental as support for crouching. Not that I'm complaining or anything as that is way above my technical level anyway xD. You could emulate some sort of crouching mechanic by moving the camera I suppose, as long as you were using the first person perspective and made the player model invisible that is. Not a very smart way to do it I know, but you could at the very least make it look like you are crouching but very little else.
  12. Their is references to crouching in the default FPS script but I could never get it to work myself. It would be helpful to see how crouching would be implemented in Lua so I can recreate something like it in my script.
  13. Thanks for posting that video, it really made me realize how wrong I was using the editor. Making the material on the outside of the walls invisible is such a great idea!
  14. Thanks for pointing out the FPSController script. Managed to write a basic script using that as a reference.
  15. Really helped to remove the clutter from my project. I went from 27 objects to just 13, thanks for the help.
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