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How do I have arms holding instruments in my game?


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I'm using a FPS script and I am going to want my player to use tools and even carry a flashlight in the game (instead of just having a light turn on and off, shouldn't they have an actual flashlight for that?).

How can I have realistic arms and hands holding said items? There will be four or five tools - think of them as weapons that do not fire anything.

One will be motion sensors that have to be placed on the ground.

How is this all done in Leadwerks?

Mike

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I'm actually planning very similar thing in my scifi game and decided skip this visually, because of the amount of work it needs. Basically you need to have a model and maybe some animations for your arms and model for every tool you are planning to have. Then create a script that moves your arms out of the view and switch model when you change tool etc.

I decided to leave arms out, maybe even 3d models of the tools and have them only inventory items, so when you have a tool in your hand, on hud you can see icon of that tool and maybe its name, but no hands or even a model. Pretty old school way, but it is much, much easier to handle this way. But I'm pretty new with game making and just on the beginning of my learning journey, so I choose targets that are easy enough for me to accomplish.

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Does the model need to be just arms or could it be an entire human behind the FPS camera?

Is there a tutorial or instructions on how to attach weapons and make this all work in Leadwerks' FPS player?

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

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