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Port to Xbox360


Rekindled Phoenix
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(With all the excitement dwelling around mobile and console development, I'd thought I'd ask)

 

As far as I know, the XNA Game Studio is just Visual Studio with a toolset to export directly to the console of choice. So, If almost any DirectX C#/VB project can be ported to the game console...

 

Is it possible to take the Console / WinApp running the Leadwerks OpenGL Window, and port it to my XBox360?

Has anyone used XNA before and would know the best way to pull this off?

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I've used XNA before. It basically comes as a project type for Visual Studio. XNA is it's own engine API. You write your game using this XNA API.

 

Is it possible to take the Console / WinApp running the Leadwerks OpenGL Window, and port it to my XBox360?

 

Never ask a programmer if something is possible, because anything is possible. :unsure:

 

The short answer is it would basically be a complete rewrite of the game. XNA does things very different than LE. XNA has this whole design time/run time resource support to it that makes it kind of different from most engines I've worked with.

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