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GI scene comparison


DooMAGE
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The GI looks better just because it gives depth to otherwise flat looking objects that are in "shadows". This has always been an annoyance with LE's dynamic lighting vs baked light maps since anything not hit by a light doesn't show normals. The GI solution is good remedy for this. Out of curiosity, has anyone done a large indoor scene with LE's GI? Any problems with performance due to this?

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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