drarem Posted April 6, 2016 Share Posted April 6, 2016 Trying to rotate a 2D image I've loaded, is it possible? Getting a nil function call on :SetRotation.. self.img1 = Texture:Load("Materials/test.tex") self.img1:SetRotation(...) attempt to call method 'SetRotation' (a nil value) Quote Link to comment Share on other sites More sharing options...
martyj Posted April 6, 2016 Share Posted April 6, 2016 There is no set rotation on a texture. http://www.leadwerks.com/werkspace/page/api-reference/_/texture/ Quote Link to comment Share on other sites More sharing options...
drarem Posted April 6, 2016 Author Share Posted April 6, 2016 Maybe a sprite is the way to go with that. 1 Quote Link to comment Share on other sites More sharing options...
macklebee Posted April 7, 2016 Share Posted April 7, 2016 posted a shader that allows you to set the rotation last year: http://www.leadwerks.com/werkspace/topic/13422-draw-image-mirror-options/#entry94355 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
tjheldna Posted April 7, 2016 Share Posted April 7, 2016 Yep you can rotate a texture but not in the way your thinking. You can use this in the same way you would set the blend or color. http://www.leadwerks.com/werkspace/page/api-reference/_/context/contextsetrotation-r727 1 Quote Link to comment Share on other sites More sharing options...
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