Rick Posted March 7, 2010 Share Posted March 7, 2010 Here is a free model and I tried converting it to gmf via UU3D but I can't seem to see it in the LE model viewer. I'm curious if someone is able to get it viewable in the model viewer and let me know what they did to make it viewable or maybe provide the converted gmf file. http://www.turbosquid.com/3d-models/3d-skeleton-key-model/306184 Thanks Quote Link to comment Share on other sites More sharing options...
macklebee Posted March 7, 2010 Share Posted March 7, 2010 didn't do anything special... just opened the 3ds file in uu3d and changed the material name to key02, used the converted dds texture named as key02 as the diffuse bitmap, saved it as a gmf, and created a standard mat file for it... seemed to work just fine... havent tried the other formats, but perhaps there is an issue with one of them... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted March 7, 2010 Share Posted March 7, 2010 No problems here with any of the formats (.3ds .x .obj), straight forward conversion. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Rick Posted March 7, 2010 Author Share Posted March 7, 2010 Here is what I did and it didn't work. 1. I extracted just the key2.3ds, key2.mtl, & key-02.tga. 2. Opened key2.3ds in UU3D 3. Expanded Materials tree on the right and renamed it to key02 4. Saved as key2.gmf. Chcked all save options. 5. Opened key-02.tga in Paint.NET and convert to key02.dds 6. Created a key2.mat file with texture0="abstract::key02.dds" shader="abstract::mesh_diffuse_bumpmap.vert","abstract::mesh_diffuse_bumpmap_specular.frag" 7. Open key2.gmf in model viewer and I get nothing. What am I missing? When I look at the gmf model I see material.key-02.tga inside it. So even if I make my mat file key-02.mat it doesn't work. Here is the resulting conversion when I do it. http://dl.dropbox.com/u/1293842/DG.zip Quote Link to comment Share on other sites More sharing options...
tkunze Posted March 7, 2010 Share Posted March 7, 2010 it looks like you forgot to uncheck the "Export bones" and "Export Animation" option when you create the gmf file. You need to recreate the gmf file and you need to uncheck this option. Then everything should work. Quote Link to comment Share on other sites More sharing options...
Rick Posted March 7, 2010 Author Share Posted March 7, 2010 That's what it was. Those were checked already, probably from the character models I was converting before. I guess I didn't think it would cause issues when exporting a model without a bones or animation. Thanks! Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted March 7, 2010 Share Posted March 7, 2010 Export bones and Export Animation are on as default. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
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