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Elmar
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what are you exporting from?

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Well you'd normally texture your model in Max then export it, I don't own or use Max but there is an exporter which can be found Here.

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I know this. But at times when i export model the texture is not exports. And this model in the editor is seen without texture. Maybe there are problems with my model and with my texture. But i want to know are there any ways to set textures to models in the editor?

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are you sure youre using the correct texture format?

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"I used to be alive like you .... then I took an arrow to the head"

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If you mean to texture objects then as such (currently) no, you'd have to write a lua script for the object to do all that. You'd be better of figuring out where in your current workflow from Max to Editor it is going wrong.

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LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

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"I used to be alive like you .... then I took an arrow to the head"

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I'd open your exported gmf file in Notepad and search for the word 'material' to see if it has exported the material names. The name of the texture file will follow the material key word ... for example: material oildrum.tga

 

If you can see your texture names in the gmf file then the problem is not with the export and you need to ensure you have all your texture files in DDS DXT5 format with mipmaps enabled and a material file for each texture.

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Don't know if you already know but...

Your material file must(!) have the same name as the texture you applied to your model in 3DSMax.

When you don't name your material that way, the engine will not know witch material to use -> white object in the Editor.

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you need to ensure you have all your texture files in DDS DXT5 format

 

DXT5 should only be used for textures that you need an alpha channel for (diffuse with transparency, bump with the spec in the alpha, etc) otherwise you should use DXT1 (without 1 bit alpha). The only difference between DXT5 and DXT1 is the alpha channel information, so if you don't need an alpha DXT5 will just add a blank white one and double the file size of your texture.

 

This thread has more info and links about the exact details of why:

http://leadwerks.com/werkspace/index.php?/topic/1099-dds-compression-types/

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Elmar: Your textures have wrong dimensions. Use dimensions like 512 x 512, 1024 x 1024 or 512 x 1024. I don't know where you are using your textures for, but they are realy big. The grass is Okay since it is for the ground, but walls don't ahve to be 3900 x 2400. I think that 2048 x 2048 for walls is more than enought.

 

I can recommend paint.net (free) to resize and save dds files in a good way.

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I can recoomend paint.net (free)

 

yep you will find it very useful I have and it was well within my price range :)

 

Paint.NET

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BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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Aggror, thanks a lot.

Now i have a new problem. I have a more complicated object. When i do everything and press the export there is seen so error:

<<There was an error during export objects!>>

What with connected this problem?

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This is the video I talked about on msn. Hope it helps you out.

 

http://visualknights.com/elmar/video.mp4

 

I want to watch this video again, but i can't.

 

"The famous 404 error message.

The page you tried to request does not exist!

go back to http://www.visualknights.com

Your ip adres: 78.111.55.3

your tied to reach: /elmar/video.mp4

server name: visualknights.com

you are using: Mozilla/5.0 (Windows; U; Windows NT 5.1; ru; rv:1.9.1.8) Gecko/20100202 MRA 5.6 (build 03278) Firefox/3.5.8 sputnik unknown"

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