I want to write programm as following:
To create the framework. To set the background to this framework. To add, remove, copy the mesh when program is running.
General question: Can I add, remove, copy the mesh when program is running? If yes, how?
I want to create a virtual walk in the my scene. Then when I click on which model, in the other place (for example in the other framework) there will open only 3d view of my model (not scene).
So when i debug my program there is openning one window and I can virtual walk in my scene. I want that when i click on my mesh there are open another window. In the future I plan to show the same model in the second window.
I don't enter my models with code(I do load from .sbx file). I gather my models in the scene and I only display my scene with code. Is that possible to pick that meshs? If yes, how?
Thanks
I want to write the program as follow:
To create virtual walk on the scene. (It's i can) and to create onclick event on the meshes in the same scene. I want that there are done some works when i click on the mesh.
What can you advice me?
P.S. When i did visualization before there didn't display mouse.
I want to change the measure of tree model in the editor. For this i changed the parameter of scale in the properties of tree. Then tree became in the measure what i want. But when i save and open again this scene the tree became in the previous measure. What is the problem?
In other words how i can enlarge the tree in the editor?
I add atmosphere in my scene with editor and i see this atmosphere. But when i open this scene with code i see blue background instead of sky. What is the problem? I don;t use framewerk. Maybe it's connected with that?
I think my problem is larger. I have an object and texture file in dds format. And i want to set this texture to my object as normal map. Suppose i create mat file. What i must do with this .mat file? I can set to object only dds files and only in 3d max..