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Elmar

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Everything posted by Elmar

  1. It's my map. There is not everything ok with texture, but take no notice of him.. lead.zip
  2. I can't attach this file. Error You aren't permitted to upload this kind of file
  3. 2) yes 1) don't know how to answer. upload the scene?
  4. No, i have loaded quite other sbx file instead of gmf file.
  5. I have changed my map and my controller became falling again. What am i doing wrong? What i must take the control?
  6. If i want to change .gmf file into .sbx file in this code, must i do any other changing?
  7. What is the best way to import .DEM file to editor? What do you advice me?
  8. to increase or to decrease
  9. Thank you Marleys Ghost, it's working now. How can regulate height of player?
  10. I can see only this part of map...
  11. How i can regulate the distance seen in Editor? In other words, i am in the one side of mountain and my map is in the another side of this mountain. How i can resolve this problem?
  12. Must i regulate altitude always manually? When i open the DEM with Global Mapper it is done automatically. But in Leadwerks i don't know what to set to altitude...
  13. I want to import this DEM to Leadwerks Editor as height map:(I add this DEM in .jpg format here) In Global Mapper this DEM is seen like this. (It is normal) But in leadwerks editor it is seen as following: Is it right? Must it be like this? How can i be sure that accurancy expected here?
  14. ok, i will again think about this code...
  15. #include "engine.h" int main(int argc, char** argv) { Initialize(); //Create a graphics context Graphics(1280,768); //Create a world if (!CreateWorld()) { MessageBoxA(0,"Error","Failed to create world.",0); goto exitapp; } //Create a camera TEntity cam=CreateCamera(); CameraClearColor(cam,Vec4(0,0,1,1)); PositionEntity(cam,Vec3(0,2,-10)); Collisions(1,2,true); //Load a model TModel scene=LoadModel("c://scene.gmf"); if (scene==0) { MessageBoxA(0,"Error","Failed to load model.",0); goto exitapp; } EntityType(scene,2); //Create a light TLight light=CreatePointLight(); PositionEntity(light,Vec3(0,5,0)); //Create a render buffer TBuffer buffer=CreateBuffer(1280,768,BUFFER_COLOR|BUFFER_DEPTH|BUFFER_NORMAL); TController player=CreateController(); EntityType(player,1); SetBodyMass(player,1); SetBodyDamping(player,0.0); SetWorldGravity(Vec3(0,-20,0)); float move=0.0; float strafe=0.0; TVec3 camrotation=Vec3(0); float mx=0; float my=0; HideMouse(); MoveMouse(GraphicsWidth()/2,GraphicsHeight()/2); //Main loop while(!KeyHit(KEY_ESCAPE)) { //Camera looking mx=Curve(MouseX()-GraphicsWidth()/2,mx,6); my=Curve(MouseY()-GraphicsHeight()/2,my,6); MoveMouse(GraphicsWidth()/2,GraphicsHeight()/2); camrotation.X=camrotation.X+my/10.0; camrotation.Y=camrotation.Y-mx/10.0; RotateEntity(cam,camrotation); //Player movement move=KeyDown(KEY_W)-KeyDown(KEY_S); strafe=KeyDown(KEY_D)-KeyDown(KEY_A); //Jumping float jump=0.0; if (KeyHit(KEY_SPACE)) { if (!ControllerAirborne(player)) { jump=4.0; } } //Run if (KeyDown(KEY_LSHIFT)||KeyDown(KEY_RSHIFT)) { if (!ControllerAirborne(player)) { move*=2.0; strafe*=2.0; } } //Set controller input UpdateController(player,camrotation.Y,move*3,strafe*3,jump,500.0f); //Update the world UpdateWorld(); //Position the camera TVec3 playerpos=EntityPosition(player); TVec3 camerapos=EntityPosition(cam); camerapos.Y=Curve(playerpos.Y+1.75,camerapos.Y,2.0); camerapos=Vec3(playerpos.X,camerapos.Y,playerpos.Z); PositionEntity(cam,camerapos); //Render the scene SetBuffer(buffer); RenderWorld(); //Render lighting SetBuffer(BackBuffer()); RenderLights(buffer); //Swap the front and back buffer Flip(); } exitapp: return Terminate(); }
  16. it doesn't work again (
  17. But when i add it my controller became very heavy and it began to move off scene. Maybe i do any another mistake?
  18. I have the same problem, but i can't resolve this problem. Can you show me in the code above what you say? thanks.
  19. In this error there also are written any digits. What mean these digits?
  20. When i want to import any height map, occuries error like this: <<raw data stream size does not match requested size.>> What does it mean?
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