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Object's physics size


extenz
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If you have access to the editable version of the model (like FBX), then you can use a modeling app to make the physics shape as needed naming the geometry "collisionhull". See the section called "Modeling Shapes" in the Models and Animation tutorial.

 

If you are just using the model and not using it for vegetation painting, then you could also get away with creating your own physics shape, attaching it to the model, and saving as a prefab by enabling the legacy features as described in this blogpost: Cleaning up Physics Shapes

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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