tjheldna Posted November 7, 2015 Share Posted November 7, 2015 I'm creating a prefab with multiple emitters to form an explosion. All the particles use the sprite sheet feature. When the emitter is placed directly in the level the sprite sheet plays properly. When placed in a prefab and loaded in code the particles texture displays the entire sheet and not play through the sequence. As you can see in the red square. each of those dots is a section on the sprite sheet. In the particles I've set the uv animations to 4 and 4 anim cycle 1 and double checked the settings are correct. Cheers Quote Link to comment Share on other sites More sharing options...
Rick Posted November 8, 2015 Share Posted November 8, 2015 I noticed when we placed this in the scene (not a prefab but just the emitter) and I tried to call :Instance() on it, the new instance would act the incorrect way too. So something with making new instances. I'm guessing some fields for emitters aren't getting set when a copy is made via Instance(). Quote Link to comment Share on other sites More sharing options...
Rick Posted November 25, 2015 Share Posted November 25, 2015 We have a lot of explosions so hoping the bug of making instances of prefab emitters can get resolved fairly soon as it makes our workaround fairly cumbersome. Quote Link to comment Share on other sites More sharing options...
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