drarem Posted June 12, 2015 Share Posted June 12, 2015 In the editor, I set my model to a polygon collision. in-game when I hit the P key it displays their collision boxes as a cylinder. I was hoping to improve performance by selecting their own collision meshes in the editor? Quote Link to comment Share on other sites More sharing options...
Slastraf Posted June 12, 2015 Share Posted June 12, 2015 sounds like you have character physics on this prop enabled just go to physics and select prop there or scene for the physics mode Quote Link to comment Share on other sites More sharing options...
drarem Posted June 12, 2015 Author Share Posted June 12, 2015 oh.. they are 'character' monsters. So cylinder is only option? Quote Link to comment Share on other sites More sharing options...
Slastraf Posted June 12, 2015 Share Posted June 12, 2015 yeah Im not sure about that but so far i havent seen anything else Quote Link to comment Share on other sites More sharing options...
Slastraf Posted June 12, 2015 Share Posted June 12, 2015 alternately you should make a seperate model attached to the character controller, which doesnt collide with it so that the monster has always the same position rotation, and animations on the keys ( use :App.window:KeyDown(Key.A). http://www.leadwerks.com/werkspace/topic/12791-making-an-object-only-intersect-with-the-player/ this is how you set the physics up between the character and the model. Quote Link to comment Share on other sites More sharing options...
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