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collision meshes


drarem
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alternately you should make a seperate model attached to the character controller, which doesnt collide with it so that the monster has always the same position rotation, and animations on the keys ( use :App.window:KeyDown(Key.A).

http://www.leadwerks.com/werkspace/topic/12791-making-an-object-only-intersect-with-the-player/ this is how you set the physics up between the character and the model.

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