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FPS?


Creative1
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Hello Creative1

 

About programming.

It's up to you, what language you will choose. If you choose C++, It will be still easy to program because of very clean and simple API.

 

Example:

TEntity = myobject = CreateSphere();

PositionEntity(myobject, Vec3( 0, 10, 0));

RotateEntity(myobject, Vec3(0, 0, 90);

 

So, you can see, commands are intuitive, simple :)

 

About GUI:

You have to draw them self and put images on screen for example or you can draw them by opengl/engine functions like Line, Rectangle ...

 

TTexture hud = LoadImage(" path ...");

DrawImage( hud, x, y );

 

so, pasting images is pretty easy too :)

 

Drag and Drop ?

Yes, you can use Editor .. you can drag models and drop them on your terrain, anywhere and you can script them using LUA script :)

 

 

Of course, game development is about programming, so you have to know basic of C at least :) and you are fine.

 

You can look here for documentation: http://www.leadwerks.com/wiki/index.php?title=Main_Page

-= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=-

Website: http://www.flamewarestudios.com

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hello, I am thinking about getting the Leadwerks engine, though I need to know something,

How much proggramming does it require, like do you have to code the GUI, the gun, and the view, or can you do this via drag and drop?

 

thanks

I'm afraid it is not that easy as you might hope but it certainly is possible. Josh (founder of leadwerks)has posted a blog recently on creating GUI's in an easier way. He is still working on it. http://leadwerks.com/werkspace/index.php?/blog/1/entry-126-lgui-screenshot/ Although it is possible that coding is minimalistic, you will have to code eventually. There isn't really a way around it. You can eather team up with someone who does, try it your self or you would need a program that requires no programming like FPS creator.

 

When you buy the engine, there is a complete example of how to create a gun.

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