SlipperyBrick Posted March 31, 2015 Share Posted March 31, 2015 As the title says I get an error when exporting my bitmaps from Substance Designer 5 to my Leadwerks project folder. I am exporting straight into a custom 'Materials' folder in my project files. The error I get is 'Windows Exception: EXCEPTION_ACCESS_VIOLATION" Quote Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 31, 2015 Author Share Posted March 31, 2015 Did a quick test and found the culprit. Seems like this only happens when I drag and drop my specular map into my project folder. Quote Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 31, 2015 Author Share Posted March 31, 2015 Here is a link to the folder where you can find the .PNG files that I am having the problem with. It seems that it is only the specular map that causes the error. https://drive.google.com/folderview?id=0B3WPYicopPp2fk1OcjlGVTQ1bDQ5M0pWbzJHdVdsWWw5ZU9TU3NKazRGa2xWX1dETlMtMk0&usp=sharing I have put the the diffuse and normal and specular in there. Quote Link to comment Share on other sites More sharing options...
Slomak Posted March 31, 2015 Share Posted March 31, 2015 Convert grayscale 8 bit specular map form Substabce Designer to RGB and import again. in GIMP - Image->Mode->RGB 1 Quote Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 31, 2015 Author Share Posted March 31, 2015 Convert grayscale 8 bit specular map form Substabce Designer to RGB and import again. in GIMP - Image->Mode->RGB Cheers Slomak that worked perfect. You learn something new everyday Quote Link to comment Share on other sites More sharing options...
SlipperyBrick Posted April 2, 2015 Author Share Posted April 2, 2015 So I have hit the same error again but this time my specular output is RGBA, I have changed it to just RGB as well but I still get the same error. The input of my specular in my Substance is a greyscale image hooked into a levels node which then goes straight into the output. http://i.imgur.com/23n2iBI.png I will be honest I don't feel very comfortable sharing the Substance or the bitmaps because it has taken me hours to get this Substance to the quality I want it plus it is for a planned project I will be releasing on Steam Greenlight (a top secret project ;D) Here is the 'Parameters Panel' for the specular map. http://i.imgur.com/An6NBS1.png Cheers guys Quote Link to comment Share on other sites More sharing options...
knocks Posted April 2, 2015 Share Posted April 2, 2015 The structure would irrelevant unless you where working directly with substance files in the engine. Maybe try exporting the final images into some different formats or re saving them in a different application. Sorry i cant be more help full but i don't have LE3 to test. Quote My first Adobe purchase was Photoshop 2.0, CS6 was my last! < = > Link to comment Share on other sites More sharing options...
SlipperyBrick Posted April 2, 2015 Author Share Posted April 2, 2015 I have found the issue, I think it is a bug with Leadwerks where I can't importing images which are 16 bit depth. Posted in the bug reports Quote Link to comment Share on other sites More sharing options...
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