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Shadows cast by spotlight never update


Niosop
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Can anyone else confirm this? In the editor (haven't tried as a standalone program but I'm assuming it's the same) shadows cast by a spotlight never update. So it "bakes" the shadow onto the terrain/other objects. This is only for spotlights, point lights work fine.

Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX

ZBrush - Blender

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Like this:

 

 

post-12-12663586454057_thumb.jpgpost-12-12663586558651_thumb.jpg

 

 

Seems to happen only when my SpotLight is set to Dynamic + Static + Buffered though :huh:

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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Does it for me on Dynamic and Dynamic+Static+Buffered and Static (if I move a static object). Dynamic+Static works intermittently for me, an objects shadow will follow it properly for a little bit, then get stuck in the same place for a few seconds, then jump back to the object.

Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX

ZBrush - Blender

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I only checked it for the barrels .. it also does it in app:

 

post-12-12663595400478_thumb.jpgpost-12-12663595490435_thumb.jpg

 

Again the spot was on Dynamic+Static+Buffered

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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Didn't the latest update have something about spotlights in it? I thought there was something about some setting to either make the shadows move automatically or not? I know there was something about lights though, just can't remember, but it might be a good place to start.

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Yes, it's a symptom of the updated shadow caching system. It's not realizing it's cache should be invalidated for some reason, but don't have source so can't do anything about it :) I think it will probably be a quick fix for Josh though.

Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX

ZBrush - Blender

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