Jump to content

Angle on X ?


YouGroove
 Share

Recommended Posts

That code just calculates the Y rotation needed to make an entity face another entity based on their respective positions without regards to any differences in height. There is no angle for X. I guess you technically could do the math based on the entities' Y-positions to determine the X/Z angles. But if you need to rotate on multiple axis, then using the Entity:Point() command would be easier.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...