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Generate material workflow


YouGroove
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Hi,

 

Using generate material on each new texture we import could be improved to work faster with these options :

 

- Right click on diffuse texture, choose Generate material : it will create a new material with the name of the texture and assign the diffuse texture to the diffuse slot

 

- When we choose a shader , having LE3 memorizing the folder where we picked up the shader would help a lot, specially when making materials using the same shader each time.

For example i choose diffuse/normal shader for static model in folder "Model", the next time i will click on the material editor to choose a shader it will open up the same folder as the one opened for the previous material.

 

 

Thanks.

Stop toying and make games

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