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Prefab will no longer be a prefab if changed.


Gonan
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Hi,

 

I was wondering what difference is made if you have a prefab loaded into a map and make a change, like its Team entry in the Script tab, you are informed that the entity will no longer be a prefab.

 

Under what circumstances would there be a benefit to saving a new prefab. Is there any performance advantage from saving a new prefab and using it, rather than changing the original prefab multiple times on each new instance of the entity?

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There's no change in performance. It just means that if you go back and modify the prefab files, your changes will not be reflected in the map because the object is no longer a prefab.

My job is to make tools you love, with the features you want, and performance you can't live without.

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saving the new entity as a prefab only means next time you set it into the map, it will be the same as the first. There is no performance loss. You just wont have to set it as "good" or "neutral" again as a prefab.

 

As a prefab, it has all the parameters set so you dont have to reapply them again. Thats the only benefit to saving it as a new prefab under a different name

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