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miniB3D to Leadwerks


BLaBZ
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I guess most commands will be the same, like CreateCube, MoveEntity, PaintEntity, etc..., but also internal functionality will be the same, since Leadwerks Engine is written with BlitzMax.

The only difference is that Leadwerks Engine has more commands than miniB3D, because it has also more features.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
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You would have to make a fresh start to your game with le although some of your minib3d code would ptobably work with some modification.

You also need a good graphics card with le.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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