Jazz Posted September 13, 2014 Share Posted September 13, 2014 I found when trying to create a material it grabs the filename incorrectly. For example if the filename is beech_branch_dif.tex it will read it as beech_branch.tex. It doesn't grab the last string after the underscore so beech_branch_leafless_dif.tex would come out as beech_branch_leafless.mat. Beta version Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060 Link to comment Share on other sites More sharing options...
Josh Posted September 13, 2014 Share Posted September 13, 2014 This is correct. It assumes the "dif" texture is a diffuse map, then it removes that and attempt to find normal and specular maps like beech_branch_leafless_dot3, beech_branch_leafless_norm, etc. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Jazz Posted September 13, 2014 Author Share Posted September 13, 2014 Ah I see. Thanks. I'm slowly learning... Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060 Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.