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Clothes, cape , hair physics system


YouGroove
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No thank you. As an ATI gfx user I would prefer if people stay away from NVIDIA solutions. PhysX is an abomination on AMD systems. Have an AMD gfx card? No hardware accelerated PhysX for you. Have an NVIDIA card and an AMD card? No Hw a cell for you. Got an AMD system with an ATI gfx card and 8 cores? Let me run PhysX on one core. And they don't allow sharing of NVIDIA code from their code archive to people not in their program.

No thanks, I'll stick with Newton, Ode, and Bullet physics.

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I have ATI 3D card perhaps no acceleration ,but at least i can run AAA games really good with capes, clothes etc ...

Nvidia Physix for non Nvidia cards have optimized system with less detailled physics, but they work and at least you have really good clothe,cap etc .... simulation.

Bunch of 3D engines uses Nvidia physics for any 3D card could it be AMD or Nvidia, Nvidia wil have advantage to be able to push lot mroe far physics without any frame rate slow down.

 

 

There is popular Bullet , it is really more performant and advanced to Newton :

http://www.gamephys.com/game-physics/bullet-physics-cloth-sail-and-buoyancy-demo/

Soft body physics from 2008 sleep.png

 

LE3 as a new iteration of the engine, bringing advanced physics would have been a great benefit for the future and bullet physics is constantly evolving and lot more active than Newton :

http://bulletphysics.org/wordpress/

 

Or Havok, but don't know if royalties or no for commercial titles ?

http://www.youtube.com/watch?v=zz0afhmTmzQ

 

For now using LE3 don't allow to go further in physics.

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Stop toying and make games

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