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Showing results for tags 'Linux'.
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If you are running Linux as I do there ain't to many options to generate terrains. However then we have Blender and I found that its actually a quite nice terrain tool. Works in all platforms. So here you are http://www.youtube.com/watch?feature=player_embedded&v=0oiY-ZgHxcY
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On http://www.leadwerks.com/werkspace/page/tutorials/_/workshop-r11 It shows installing the Crate and Barrel asset After following the workaround to subscribe to it inside Steam http://www.leadwerks.com/werkspace/topic/12741-workshopbrowse-does-nothing/ The Workshop:Manage AddOns did not reflect the new item until the Editor was closed and relaunched After that, it showed the new entry, but will not allow install Leadwerks.log and update.log are both 0 bytes... I looked through the other related tickets (http://www.leadwerks.com/werkspace/topic/12081-installing-dlc-instructions/page__hl__workshop) , and the fact that the Install button is not clickable seems to be my problem.
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Issue is similar to http://www.leadwerks.com/werkspace/topic/12657-saving-a-map-does-not-add-extension/ On http://www.leadwerks.com/werkspace/page/tutorials/_/prefabs-r33 That doesn't work. It saves the file, but does not show up in the Asset Browser. You have to manually add the pfb extension for it to appear in the Asset Browser.
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On http://www.leadwerks.com/werkspace/page/tutorials/_/prefabs-r33 There is no visible indication of the emitter (other than x/y/z control points) at this point. Maybe it's because of: Error: Failed to load material "Materials/Effects/default.mat" Error: Failed to load material "Materials/Icons/emitter.mat" (That was referenced in http://www.leadwerks.com/werkspace/topic/12722-emitter-has-missing-materials/) Still no visible indication of the emitter Now the screenshots match up. The previous two did not. This could be a side effect of that other bug (missing materials) and may go away once those changes are propagated to us.
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It wouldn't allow me to respond to this thread http://www.leadwerks.com/werkspace/topic/12652-floor-blocks-light/ You have to press Enter before you can adjust the placement.
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On http://www.leadwerks.com/werkspace/page/tutorials/_/particle-emitters-r10 When it creates the emitter, I see these errors: Error: Failed to load material "Materials/Effects/default.mat" Error: Failed to load material "Materials/Icons/emitter.mat"
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On http://www.leadwerks.com/werkspace/page/tutorials/_/terrain-r9 Since that is Windows only, maybe we should provide a link to some cross-platform tool or tutorial?
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On http://www.leadwerks.com/werkspace/page/tutorials/_/terrain-r9 Filename is terrain.r16
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On http://www.leadwerks.com/werkspace/page/tutorials/_/models-and-animation-r8 This part is very non-intuitive. It didn't show the entire model at first, and didn't auto-play. There are no buttons with Play icons or tooltips. Randomly pressing the two buttons to the left of the slider, I managed to get it to 'start' - but all it was doing was flashing different body parts on the screen really quick. It didn't appear that anything moved, just flashed.
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On http://www.leadwerks.com/werkspace/page/tutorials/_/models-and-animation-r8 The specified folder and material do not exist. The specified folder and model do not exist.
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http://www.leadwerks.com/werkspace/page/tutorials/_/models-and-animation-r8 Steps necessary for this to work: 1. rename barrel.FBX to barrel.fbx as the File:Import filter does not see FBX files 2. load the bmp files BEFORE the fbx file because multi-select is not possible and it will not auto-apply otherwise 3. load the fbx last
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On http://www.leadwerks.com/werkspace/page/tutorials/_/models-and-animation-r8 This section of the tutorial is outdated. It assumes you currently have 'Crates', which you don't. You currently have 'Fan' and 'Firepit'. As such, this section instructions you to overwrite your current copy with a binary-different version. The name should either be distinct, or it should be non-conflicting assets.
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When looking through the tutorial, you come across an image that you want a closer look at. You click it, expecting it to either navigate to the page or popup. Instead, it appears that a modal grey screen appeared over the page. What's happening is that the image is opening in the middle of the HTML page, not the middle of the browser window. So if you are on page 1 of 10, you have to scroll down 5 pages to see the image. Once you dismiss it, you then have to scroll back up 5 pages and find where you were reading. It would be ideal if it would open in the context of the current window dimensions rather than the generated html page dimensions.
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On http://www.leadwerks.com/werkspace/page/tutorials/_/materials-r7 The shader is in the Model subdirectory, which is not automatically chosen. Maybe recommend "Model/diffuse+normal+alphamask.shader" or "<Project>/Shaders/Model/diffuse+normal+alphamask.shader" Later in the same page, it uses So that format is probably best.
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On http://www.leadwerks.com/werkspace/page/tutorials/_/materials-r7 This should say 'Generate Material' not 'Generate Normal Map', as that was already done.
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http://www.leadwerks.com/werkspace/page/tutorials/_/materials-r7 These names do not appear in the UI.
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On http://www.leadwerks.com/werkspace/page/tutorials/_/materials-r7 The teapot is partially see-through in the Material Editor. It might be best to suggest checking Two sided (it is unchecked by default) on the wooden teapot example to demonstrate it.
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On http://www.leadwerks.com/werkspace/page/tutorials/_/textures-r6 That is not the behaviour that I see. Using: [L]eft click [R]ight click [M]iddle click croll wheel [d]rag Ld: move (correct) LRd: move (side effect of above, I think) Rd: nothing (documented to zoom, but doesn't) Md: nothing Rs: nothing Ms: nothing s: nothing (this was what the rest of the app uses)
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On: http://www.leadwerks.com/werkspace/page/tutorials/_/textures-r6 Nothing happens. It doesn't appear to register there was an attempt.
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Ubuntu 15.04 LE 3.5 latest beta When saving a map the extension .map in not added automatically. Not really a bug, but expected behavior.
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On http://www.leadwerks.com/werkspace/page/tutorials/_/asset-browser-r5 The Models folder only contains Fan and Firepit, not Crates. The correct search term should probably be 'Fire'.
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On http://www.leadwerks.com/werkspace/page/tutorials/_/asset-browser-r5 Removing the 'Test' and 'Test:Subtest' folder as directed makes it look like it accidentally deleted all your top level files. This is because it automatically unchecked 'Recursive' which had been checked by default.
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On http://www.leadwerks.com/werkspace/page/tutorials/_/asset-browser-r5 The folder didn't open. I expected Nautilus or similar to open to the specified directory.