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Anton Boroda

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Everything posted by Anton Boroda

  1. Yes, they will (or might) be using a SoC solution, but both of them are based on discrete graphics card GPU's, just put together into 1 chip, which is clearly not the default integrated CPU APUs which, often, use the CPU universal processing power in addition to their own to compute graphics.
  2. Josh, please, stop confusing people. Consoles use discrete graphics. The only difference is that the graphics card share the same system memory. Integrated graphics are the one's integrated into CPU or motherboards like Intel HD Graphics. My reference to consoles was only there because the current gen consoles have small amount of ram and most games that came out had their textures compressed so much that you could get along with 4 GB of RAM. That generation is over now. Second, Watch Dogs is already almost finished. It's in final testing currently, and those hardware requirements are for PC, not for consoles, so the 8GB requirement is real already.
  3. You are suggesting 4 GB of ram? Is this a joke? 8 GB is currently a minimum. With next gen consoles behind the corner we already get 8 GB as a system requirement for a Watch Dogs game. More to come. And the time it takes for linux games to need those 8 gb is not that long.
  4. Windows Phone 7 is missing here. I will vote for android but my vote goes for wp7
  5. It's time for me to get back to my project. Is there any updates in headers? SVN is protected now. Anonymous access doesn't work. Can you give me one Lazlo?
  6. But still i'm very used to C# and don't want to even look at C/C++. There is a bullet for C# (bulletsharp), and it imports to leadwerks project fine but i think there is need of source code access to make it work (or maybe i'm just wrong, i'll look a bit more at it later this week).
  7. Any success with BulletSharp + Leadwerks?
  8. Is there any docs on this? I'm really new to LE in general and all its internal stuff in particular.
  9. Will it work inside leadwerks? Or i need to write a separate render for it? (because link for building it for windows that should point to some engine page is dead)
  10. Anton Boroda

    GUI?

    So i look over the forum and found that the most usable GUI system here is CEGUI, but there is no discussion about using it with C#. Also i noticed that CEGUI# project is dead. Maybe there are some other libraries to use?
  11. Yep, then the problem has to be with something else.
  12. Now looking into Draw. I'm not very familiar with dll import but still this look strange: [DllImport(EngineDll, EntryPoint = "DrawText", CallingConvention = CallingConvention.StdCall)] public static extern void DrawText(string text, int x, int y); When docs say there should be DrawText(int x, int y, string text), but it still doesn't work when corrected. Maybe it has something to do with c_str() pointer (does it need to be passed in dllimport calls?)? Also i get "Attempted to read or write protected memory. This is often an indication that other memory is corrupt." exception when trying to run Draw.Text("text", 1, 1) or any other x,y specified with "fixed code". Without specified coords it starts fine (but text is still not shown)
  13. Solution found. Vector3.cs find public static Vector3 Parse(string s) { string[] values = s.Split(','); return new Vector3(float.Parse(values[0]), float.Parse(values[1]), float.Parse(values[2])); } replace with public static Vector3 Parse(string s) { string[] values = s.Split(','); float val0; float val1; float val2; float.TryParse(values[0], System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture, out val0); float.TryParse(values[1], System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture, out val1); float.TryParse(values[2], System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture, out val2); return new Vector3(val1, val1, val2); } Works with any regional code. "," and "." tested and working. Should be fine with any other.
  14. Ok, i found what is causing the error (still not fixed it) public static Vector3 Parse(string s) { string[] values = s.Split(','); return new Vector3(float.Parse(values[0]), float.Parse(values[1]), float.Parse(values[2])); } its the return ... line. Will debug more now. Ok, problem found. Its something to do with delimiters. My regional settings have "," as a float value delimiter. I've set it to "." and it works (at least loading scene, draw text still doesn't work). I will try to find a universal workaround for this.
  15. Yep, it DOES NOT work. So its a bug with headers + russian windows (the most most credible variant). I will try to find some english windows 7 to test and confirm this (cant confirm on net-book, leadwerks doesn't run on it). Any header devs want to look into this? It's really urgent for me (and any C# devs in general, because if one will publish his product it wont run on rus win7)
  16. Tested with Express version on my net-book. And... it still doesn't work when i try to run it on work pc. Maybe it has something to do with my russian windows (path gets corrupted on executing machine? Because i have an english win on net-book)? Anyway it seems to be a library bug. (Draw doesn't work with express too). So until this bug is fixed i can't do anything (scene loading is working with Core, but Draw doesn't so i cant draw any interface currently, nor show debug info on screen). And this is not a low priority bug because if i compile it on english version it still doesn't work on russian one, so all russian windows is currently unable to run C# coded leadwerks apps correctly. Thats very bad. ZioRed can you please send me a compiled exe with scene loading (just exe, and empty scene)? If it won't work then its a locale bug with headers.
  17. Yep, its x86. I will install a VS2008 on my old laptop with XP today and try the compilation (binaries won't work there though)
  18. I tried all this before (moved to C:\, renamed, replaced, copy, etc etc etc). All the same. It just doesn't work. Also no Draw functions work. Thats so lame. I cant figure out what is wrong This really stops me from doing anything. Maybe someone from header devs can look into this problem? This is really REALLY bad.
  19. Path points right the way it should (to the map). Just checked. Demo.sbx is just a simple map with dummy terrain. Anyway here is is: Maps.rar Solution is just a blank template with Leadwerks.dll reference and 1 class file with sample code you provided. I don't think something is wrong with it. I even tried filling the full path like this Scene scene = new Scene("D:\\Leadwerks Engine SDK\\Maps\\demo.sbx"); Still the same. Will install VS2010 on my laptop and try it. Quick question. How to change world gravity if i'm using Framework? (it creates world already and World.Current.Gravity.Y doesn't work, NullPointer) Edit: Ok, tested on my Dell Vostro. Fresh VS10Ultimate, empty template. Same result.
  20. Just tried. Same. I think Draw.Text() doesn't work for the same reason as loading scene.
  21. Yes for all above except i'm using Ultimate (not express) version.
  22. And it STILL doesn't work! I copy-pasted all your code. Replaced engine.dll with the original one (was using custom). And it still throws the same error. Maybe it has something to do with x64 windows? P.S. Draw text doesn't work with original one too. This really boils me much
  23. They are great but there are only 5 of them! http://middlewerks.com/headers/5 and all after are inaccessible, thats the problem. Other searches i've done on forums return confusing results (2 topics can have different implementation of 1 thing and i just cant get what should i use). Also whats about not working Draw.Text? I just cant get it working. I tried all i can already.
  24. It doesn't work! Scene.Load("abstract::demo.sbx"); Results in: Also Draw.Text("Test"); (same for Core.DrawText()) doesn't work. Text is not displayed on screen (but works in C++ with DrawText()). Maybe font is missing? Also there is other stuff i that is working really strange... I started to think i wasted my money. I really expected much more docs to be present.
  25. Sorry for necroposting but currently all my tries with LoadScene return me "Input string was not in a correct format." Core.LoadScene("abstract::demo.sbx"); works like it should. Whats the problem? P.S. C# docs are awful Its just a pain to find anything. I should really consider switching to C++... P.P.S Y as a vertical axis kills my brain
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