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Posts posted by onaid
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ok i just tried to move my sounds to play from a pivot...still no sounds.
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my sounds are in the sounds folder in my project folder. the two sounds that do play, and all the others. they are .wav files, so why are only two of the sounds working? all works fine in debug but not after publishing? i dont see how adding a pivot will help as i already have some sounds running through pivots, some on a push button .lua some through a trigger collision, so they should all work i just dont understand why if it works in the editor why not after being published??
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ok one thing i have picked up is there are only 2 sounds that work after publishing. they are PushButton.lua on two control panels. others are PushButton.lua that activate a Noise.lua i also have pivots with Noise.lua to play sounds. like PushButton.lua to a pivot with a Noise.lua....? if that makes any sense it sorta maps out in the flow graph and you can see what im saying.
cheers.
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i cant locate the ( only include used files ) to uncheck it ? i only have option to encrypt or not...and where is the attach script ?
thank you
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thanks for your help, i managed to get it to work by copying content of default (mygame) project to my new project folder, then deleting all maps but mine, and renamed my map to start map...... but now when i publish game i have none of my imported sounds? i have default sounds like foot steps but none of the sounds i brought into the game from other sources? when playing the game in the editor i have sound but not after i publish ????
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textures are default , models are mostly default like control panels a desk, some are from workshop like dead tree, strange big tree, piano, phone. so i guess when creating a new project in manager wouldnt all the default models and textures be there ? as you can see in the scene tab my control panels are no longer there?
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THANK YOU VERY MUCH
"right click on your model in asset browser "
thats what i was missing
thanks all again
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nothing happens when i double click the model, or when i right click in the editor? how to open model viewer ? thank you
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i disabled sli via nvidia control panel, no dice. same error. enabled sli again, no dice. recent update to nividia drivers today 19.02.2014 driver 334.89 WHQL. still no dice.
(enable/disable sli done with above driver)
thank you for your help.
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i have verified integrity of game cache on steam all updates a recent, my graphics drivers are up to date, i checked the update projects no !. still the same error every time. when running the game (not debug mode) it works fine no error?????
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hi i am running the steam version so i guess its beta?
i have 3x gtx 480 in sli
thank you
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i am getting this error all the time now when running debug, even with the preloaded demo maps? it never used to do this ? just after a update.
OpenGL error GL_INVALID_OPERATION
if i run the game it works, this error only occurs when i run the debug option? why now it never used to give a error? even if i build a simple square and drop the prefab fps player i get error?
please help attached a screen shot.
cheers.
sounds not working when publishing
in General Discussion
Posted
here is debug report all my sound files are there ? but they dont publish ? works fine in editor ? this must be a bug PLEASE HELP