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CustomZ02

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Everything posted by CustomZ02

  1. Well we dont have access to some sections of the site without having that title. I know I could not download some things from the workshop.
  2. Have you checked the file size of you start.map? Mine did this before and my .map file was corrupt. Was showing 8kb when infact it was supposed to be 235mb. If thats not it then check your models and textures, always seems to happen to me when something doesnt save right.
  3. How would I go about doing a custom shape? I tried box and fit but that doesnt make a difference. If I do sphere i dont get the shaking but the medkit rolls away lol. Box works fine untill I pick it up and it gets all whacky on me.
  4. Yeah I got that part here: What Im trying to figure out is how to tell the fpsplayer script how many healthpoints to receive from the healthpack. Cause I see the script in FPSPlayer is calculating health + healthpoints; but dont see how I send that value of healthpoints to FPSPlayer from the healthpack. As you can tell im a bit confused, I tried to look up some other scripts to see how this would work but I couldnt find anything. Do I need to create a different output in my healthpack script named healthpoints?
  5. Yes I used box, do I need to make a custom shape?
  6. Still trying to understand how lua works. Im trying to create a script for an object to add health to the player. I created a USE that if enabled it would play a sound, but I also want it to output health to the receive health on the player script. function Script:Use() if self.enabled then if self.sound then self.entity:EmitSound(self.sound) end self.component:CallOutputs("Use") end end Im assuming I want it inside the use function to then send to ReceiveHealth() im confused as to how that is done. --Increase health function Script:ReceiveHealth(healthPoints)--in --Increase health health = health + healthPoints; --Health can not be more then maximum health if health > maxHealth then health = maxHealth end --Call Health received output self.component:CallOutputs("HealthReceived") end
  7. I had this happen to me before as well, your .map file may have gotten corrupted. According to Josh you can find a backup of your map in the Backup folder.
  8. Thanks, yea I did was YouGroove said and combined the model then recalculated the normals in blender. That fixed the flipped normals, but using his export settings gives an unknown chunk error for the model. So I just exported as default settings and set the scale to .25 to fit what I needed in leadwerks. Ive got one more problem if you guys don't mind helping me with this. I added a shape to the model in Leadwerks so that I could grab and pick it up. It seems to flip out literally. Any idea what causes this? Check the video below.
  9. Using the above export settings give me an error with the .mdl, but if I use the default it works just fine. I had planned to make the case able to be opened. It was mostly just a test model to see if I could actually import something I made and make it work.
  10. Im using the latest version of Blender 2.69. It could just be that I did something wrong in blender. I also used the default settings for the fbx export. blender file attached below. https://dl.dropboxusercontent.com/u/44779095/werks/medkit.rar
  11. Game runs fine, just seems that publishing quit working. I would use 7zip but my project folder is about 8gigs now, and publishing would reduce the size to like 150-200mb installer file.
  12. Anyone else having this issue? Im stil not able to publish my project.
  13. Hey guys I made a quick model in blender which I have uv mapped and exported. Only problem Im seeing is that the faces are inverted? What do I need to do in blender to fix this? Well I seem to have fixed it. For some reason the model normals look fine in blender. But when I export one of the objects normals get flipped. So to fix it, I had to flip the normals in blender which doesnt look right. But when exported and brought into Leadwerks the model appears perfectly fine.
  14. I recently started getting this randomly, when I go to the project manager and click publish it ends prematurely. And only creates a 4.4mb executable. Have only been able to successfully publish twice and both times the file size was around the 150mb range. Anyone have any ideas as to what could be causing this? It does not display any errors, it just closes within 2 secs after clicking the publish button.
  15. Sorry, but where would I find the ammo variable. I see a few things in the FPSweaopn script "Script.ammo=200". Im sorry for the dumb questions but im confused here >.< NVM figured it out: local ammocount = self.ammo //to set the variable drawtext(ammocount,92,650) // to display ammo
  16. How did you get the ammo counter to work? I tried the above codes and all I get is ammo: displayed but no actual information. And if you don't mind me asking, whats the code for displaying the health bar. Im new to lua myself only ever touched visual basic stuff. Also, anyone know why the AI runs backwards? I tried rotating the enemy 180 but it doesnt seem to do anything.
  17. So here's a bit of information first. This was running on my pc fine earlier today, but I had been having issues with my computer for quite some time. I decided to do a fresh install of Windows 7 Home Premium today and start with a clean slate. So I got the install done, installed all the updates and drivers required for my system. Installed steam and installed Leadwerks agian. This is where my issues started. First came along a message stating that I was missing MSVCR100.dll. I searched online and came to the conclusion I had to reinstall vcredist_x64, which I tried and nothing happened. I then proceeded to find an download of the missing file which I was able to obtain. I plugged in the file into the Leadwerks main directory. I then attempted to launch the software again and was welcomed by a new error. This new error "The application was unable to start correctly (0xc000007b). Click OK to close the application." I have yet to figure out what is causing this issue. Any ideas as to what I need to do to correct this error? Any help would be greatly appreciated! Found the fix, the vcredist that were included didnt seem to work. I used the one posted @ http://www.leadwerks.com/werkspace/topic/6004-leadwerks-3-beta-evaluation-kit/ and this one has fixed the issue. Thanks, Z02 System Info: i7 920 @ 2.67GHz Dual GTX480 w/ latest drivers 332.21 6.00 GB of Ram Windows 7 Home Premium with SP1
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