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MisterGravity

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Posts posted by MisterGravity

  1. You can sell it, give it away, or even let your cat play it.

     

    After I finished my demo, I gave it to my cat but he ignored it and used the litter box instead. Then I got to play a game called scoop the litter box.

     

    This is all Josh's fault. I want my money back, Leadwerks.

  2. 1. In explorer find the place where your fbx file is (where you dragged it). Delete that one and the one with the ending .mdl

    2. When you are at export there is a part "Export FBX". There you can select whether to export Selected Object or not

     

    A bit off topic: I tested with at Blender character with 500.000 polys my self. No problem.

    So I guess the number of polys was not the problem.

     

    Well, that worked. I was able to remove the model from crashing the program and reopen it. Also I used your method of choosing to select just the object and then I exported it again. I left it the size it was and put it back into Leadwerks. I laughed outloud to see that my coffee cup is as big as a door.

     

    tumblr_mzrm159ebc1qk5t55o1_1280.jpg

     

    It also didn't keep the texture, but I'll look into that later. Baby steps.

    • Upvote 1
  3. So here's the issue I'm having. I've just created my very first 3D model in Blender, a nice and shiny coffee cup. Well in the tutorial, the guy had me turn up the quality for rendering, and of course I followed the instructions not knowing what I was doing.

     

    What I ended up with was an absolutely gorgeous coffee cup with 82,050 polygons (because "Tris" = "Polys", right?). I'm learning now that 82,050 is a ridiculous amount. Well, I turned it into a .fbx file before I realized that, and dragged it into LE, and I immediately got the error message: EXCEPTION_ACCESS_VIOLATION, and LE crashed.

     

    Then I started it back up again, went to the Models folder in Assets, and got the same error again, crash.

     

    So here's a couple of questions:

     

    1. How can I delete that model from the map so I can continue, even if it keeps crashing?

     

    2. When you export a model in Blender, if you right click the object (to grab just that), and then click Export, does it just export that model, or does it export the entire scene, camera, light source and all?

     

     

    Hey, gotta give me credit for trying. At least I attempted modeling! :D

  4. So let's say there's a street lamp model or something you've created with brushes. You place the light facing down, but if you look up, the inside of the light source isn't lit up like it would be in reality. Short of having another light turned around and facing up into it, is it possible to say that this face, or this brush, absolutely, wholeheartedly is white and 100% bright, no matter how other lights might affect it?

  5. First, it must be said that everyone should have their own Leadwerks license.

     

    So now that they do, how can you have a cloud shared between yourself in two different locations, or for two different people to work on the same project? Well, there's probably expensive and complicated services out there, but a simple one is Dropbox. The only problem is that Dropbox only comes with 2gb of space, and you probably need more than that to keep up with your game files and more.

     

    Dropbox has a feature built into it that says that if you can get people to sign up through your reference link, you get 500mb of free space, maxing you out around 18gb of space. But what if you don't have that many friends?

     

    Ever heard of Fiverr.com? There's a guy who offers a service where he will expand your Dropbox out to it's max for $5. That's right, an 18gb Dropbox for $5, one time and you're done. Can't beat that. Expand your Dropbox, share that folder with the other members of your team or yourself in two locations, and you're done.

     

    For best results, make sure Dropbox is set at C:\Dropbox so everyone on the team accesses it the same way. When I open up my project on any computer, it's the same with no fussing because all my files are located in C:\Dropbox\Leadwerks

     

    I am in no way promoting Fiverr, that guy on Fiverr, or expanding your Dropbox in this manner. I'm just pointing you over there going, "Hey, this works pretty good for a poor man's cloud."

  6. Also important to mention that a lot of beginners fail because they start with games that are too big. It's a common sight to see begininers want to make the next MMO and not realize what you're starting to realize: the huge amount of time and resources required. If you've never made a game before you're strongly encouraged to make a few very small ones first as learning experiences.

     

    Absolutely. I have no grand design plans for my first game, I wanted to do something totally cliché like escaping from a warehouse full of zombies or something. Nothing special. I just have a long way to go before I can realize something even that small.

     

    But I think I'm starting to realize that the trick is to NOT look at the big picture. It's like looking down while you're climbing a ladder twenty stories up. One rung at a time, one skill at a time.

  7. Added some of these to the front page.

     

    What do you mean by a truly working light switch?

     

    Light is on, light is off. I've messed around with some script, but I was trying to have a PushButton lua call a pivot which contained some custom code I wrote to turn the light off and it wasn't working... bah.

  8. Okay, so you've learned the mapping software fairly well and you have an idea of what you want to make. Unfortunately, Leadwerks only comes with an autopistol weapon, a single enemy called a "Crawler", and a few textures and models.

     

    I have a wonderful engine in front of me, a blank slate to add whatever. Now the whole idea of what you're going to have to obtain, create or have created for you starts to sink in. So I start to ask myself questions like this, and hope that some of the veterans around here can give me good answers as a starting point.

     

    I need models: tables, chairs, lamps, and so on. Are there free sources that you know of? If I used said free sources, would it be obvious to a player, "He got that lamp from so-and-so website, what a loser."? Do I need to start learning Blender? And let's say I did. How come Blender doesn't have the ability to open .mdl files? Apparently there's not even a way to import them. Or do I need to convert them first?

     

    What about building the world? It was suggested in this thread that I look into World Machine. Does it make .raw files? Is that all I need?

     

    It seems to me that I need to be a Jack of all Trades to a certain degree to make a game. Designing new weapons, making world maps, level design and set decoration. I realize big companies have teams for all these jobs, but what about a single guy learning all this on his own? Are there resources for, "Hey, here's a standard set of weapons for your game, use them," that include a pistol, smg, sniper rifle, whatever? And if so, what if they're not in the format that Leadwerks uses? What do I do about that?

     

    Truth is, the more I learn about the engine, the more lost I get because it's starting to sink in that I can't be great at everything. It's a huge time investment for a person in my life position at this stage to learn, really try to learn Leadwerks. But then to go, "Gah, I have to learn Blender and World Machine too? I'm dead, why don't I fall down?"

     

    Thoughts? Give me some guidance and inspirational words.

  9. How about these tutorials?

    1. Assuming we're following the player with a third person camera, how about how to make the player have flight, Superman style?
       
    2. How about breaking/shattering glass, to the point of being able to walk through the brush where it just was?
       
    3. How about using different sound effects for different floor textures? Walking on concrete sounds different than walking on snow.
       
    4. How about climbing up and down a ladder?
       
    5. How about how to use images or a fancier hud? The only reason I have one at all is because this guy posted one.
       
    6. How about showing you health in your hud like a progress bar instead of a number?
       
    7. How about a shield bar like a health bar that regenerates? (Think Borderlands.)
       
    8. How about rain or snow?
       
    9. How about an example of a melee weapon like a sword or pointed stick?
       
    10. How about an example of finding and picking up a new weapon?
       
    11. How about an example of a truly working light switch that turns a light on and off?
       
    12. How about an example of a neon light, which might just be a shader?
       
    13. How about an example of an automatic camera movement sequence, like pausing the player in place, making the camera move ahead, flying through buildings and alleys to show them whats ahead, and then come back and give focus back to the player again?
       
    14. How about several examples of particle effects, like explosions, fire, fog, smoke, electrical (or magical) sparks,

    That's all I can think of right now. (As if that's not enough.) happy.png

  10. You so stole that from Portal 2. wink.png

     

    I so stole that from Star Trek. lol

     

     

    Also, one thing I'd really like to see is how to let the player drag with the mouse to place objects. Rather than a fps game, I'd like to make a top down Tower Defense style game, and the user would get to drag towers into spots.

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