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DudeAwesome

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Posts posted by DudeAwesome

  1. ok its a little bit frustrating right now.

     

     

    I Uninstalled:

     

    Leadwerks

    MV C++ 2013 x64

    Steam

     

    I deleted:

     

    Leadwerks folder in Documents

    Leadwerks folder in App\Local

     

     

    I installed

     

    Steam

    Leadwerks

    MV C++ 2013 x64

     

     

    but it doesnt start. its not even listed in the taskmanager when I start the game from steam

    and there is no new Folder in Documents or App/Local

  2. when you want to develope a game you obviously have to learn a programm language like lua or c++. the engine comes with some classes like the Model Class.

     

    just read:

    http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/

     

    load models in lua e.g.:

     

    var = Model:Load(path)

     

    for the beginning dont use models and use primitives like

     

     

    var = Model:Box(1,1,1)

     

    that creates a box (cube) with size x,y,z = 1

     

    default position is vec3(0,0,0) in the space

  3. okay for the beginning search models that has the .fbx format

     

    and do:

    And before that you can import your model (which must be in fbx format) by simply dragging it from the file system into a suitable folder of your project. Leadwerks will automatically convert it and store it in its internal mdl format (that's the file you supply to Model::Load).

     

     

    if you have .obj models convert them with "Autodesk FBX Converter 2013" into a .fbx file.

  4. it dont mean the "official" version. you can subscribe into BETA versions with steam but it seems that both versions are the same

     

    https://www.dropbox.com/s/oejg29b1suqwsia/Screenshot%202014-01-20%2018.02.51.png

     

    I hoped that the beta "latest build for testing" contains the latest dev build with steamworks classes but its not. I think the normal indie version and the beta build are the same

  5. I pre-ordered LE 3.1 after the 6 of january and have to wait. I don't mind much as I am kind of developer myself (me and someone on a open source project since 2 years now).

     

    When you are in a small team, it can and will surely take longer than expected to deliver. I really understand this. I will wait until Josh get the Linux version operational, and have Leadwerks 3.1 more solid (Lightmaps back?) As I would prefer having an operational product than something that crash every 5 minutes because it was rushed.

     

    One thing I might add, is that It would be nice to have LE 3.0 (Using GL3.2?) available as a "legacy" product for projects that need to reach a much wider user base. Josh will have to see if it worth it and determine the selling price for supporting "legacy" hardware (pre- GL 4.0)

     

    GL 4.0 was implemented in hardware since almost 4 years now, but some people don't seem to like to upgrade their rig often. And with these people, having a legacy product (Le3.0) would be nice. The development should continue (feature freeze on 3.0, perhaps only bug fix), and continue with the release of LE using only GL4.0.

     

    After 3-4 more years, anyway those old systems will stop to function properly. All theses people running old cards, most of them are running XP, and Microsoft is finally stopping supporting it.

     

     

    In this case the steam Indie Version should be tagged as Early Access. I thought the Software is ready to use

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