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Posts posted by DudeAwesome
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mhmm my size is the same:
1,70 GB (1.832.383.796 Bytes)
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but decals dont drop shadows i guess or can I draw them some units over the ground?
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yes
http://wiki.libsdl.org/APIByCategory#Input_Events
also I played some games coded with SDL and dont use xbox controller
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try to drag the Player.pfb from the Prefab folder into your scene
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can you share a screenshot?
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ok its a little bit frustrating right now.
I Uninstalled:
Leadwerks
MV C++ 2013 x64
Steam
I deleted:
Leadwerks folder in Documents
Leadwerks folder in App\Local
I installed
Steam
Leadwerks
MV C++ 2013 x64
but it doesnt start. its not even listed in the taskmanager when I start the game from steam
and there is no new Folder in Documents or App/Local
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is there a A* Algorithm solution? (dont like the navmeshes also)
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when you want to develope a game you obviously have to learn a programm language like lua or c++. the engine comes with some classes like the Model Class.
just read:
http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/
load models in lua e.g.:
var = Model:Load(path)
for the beginning dont use models and use primitives like
var = Model:Box(1,1,1)
that creates a box (cube) with size x,y,z = 1
default position is vec3(0,0,0) in the space
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1) seems to be cpp only
2) .raw?
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I deleted everything (from documents and App\Local)m -> no logs
also deleted steam and and try to install everything again.
this should work
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okay for the beginning search models that has the .fbx format
and do:
And before that you can import your model (which must be in fbx format) by simply dragging it from the file system into a suitable folder of your project. Leadwerks will automatically convert it and store it in its internal mdl format (that's the file you supply to Model::Load).
if you have .obj models convert them with "Autodesk FBX Converter 2013" into a .fbx file.
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how you created the model? which format is it? in blender just export as .fbx
you have to give us some more information
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it dont mean the "official" version. you can subscribe into BETA versions with steam but it seems that both versions are the same
https://www.dropbox.com/s/oejg29b1suqwsia/Screenshot%202014-01-20%2018.02.51.png
I hoped that the beta "latest build for testing" contains the latest dev build with steamworks classes but its not. I think the normal indie version and the beta build are the same
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It wont start since today. Ive tried to reinstall everything+ deleted the App/Local/Leadwerks folder. But wont work.
Anyone know what to do?
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In the Future Decals are supported. How would you implement the select circles like in the image? With decals or with small 3D boxes ? I would like to draw an image (circle) and want to rotate it and it should drop shadow
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jep this error just comes in the demo levels for me when I click on entities in the object manager
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What Kind of shape ? box?
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I pre-ordered LE 3.1 after the 6 of january and have to wait. I don't mind much as I am kind of developer myself (me and someone on a open source project since 2 years now).
When you are in a small team, it can and will surely take longer than expected to deliver. I really understand this. I will wait until Josh get the Linux version operational, and have Leadwerks 3.1 more solid (Lightmaps back?) As I would prefer having an operational product than something that crash every 5 minutes because it was rushed.
One thing I might add, is that It would be nice to have LE 3.0 (Using GL3.2?) available as a "legacy" product for projects that need to reach a much wider user base. Josh will have to see if it worth it and determine the selling price for supporting "legacy" hardware (pre- GL 4.0)
GL 4.0 was implemented in hardware since almost 4 years now, but some people don't seem to like to upgrade their rig often. And with these people, having a legacy product (Le3.0) would be nice. The development should continue (feature freeze on 3.0, perhaps only bug fix), and continue with the release of LE using only GL4.0.
After 3-4 more years, anyway those old systems will stop to function properly. All theses people running old cards, most of them are running XP, and Microsoft is finally stopping supporting it.
In this case the steam Indie Version should be tagged as Early Access. I thought the Software is ready to use
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So Betas in steam are useless ?
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just wondering because its in the API
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I activated the "latest build for testing" in steam but i still have no Steamwerks or Steamcontroller support. The latest Build doesnt contain it?
2D Player SelectionCircles
in Programming
Posted
is there a name for that kind of object? Vignette ?
i think i will implement that later i want to wait until decals are supported. but thx for your help guys