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drakth

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Everything posted by drakth

  1. If i remember correctly there is a material that is Inivisble in the assets, I cant check im not at home atm.
  2. Thanks everyone for the replies, good to know!
  3. Yes, poser Pro yes, i was talking about Poser (not pro)
  4. Hi everyone, Does anyone knows if its possible to import in Leadwerks from Poser 10? Thanks!
  5. Hi everyone, I was doing the loading map tutorial that was posted here on the forums, and it worked nice until i decided to attach a weapon to the player. The problem appears when the new level is loaded, i start getting error like: "Attempt to index field 'muzzlelight' (a nil value)" This error occurs at the following code in the fpsweapon.lua if self.muzzlelight:Hidden()==false then if t-self.firetime>50 then self.muzzlelight:Hide() end end I suppose it happens because the object is not initialized (not sure tho) i could check for that by doing something like: If self.muzzlelight ~= nil then .... end But i dont think that would be the best. Assuming the problem is the object that is not initialized is there a way to initialize them? I tried calling the Start function but for some reason it didnt work. Any help would be appreciated.
  6. Thanks, deleting the file fixed it
  7. Hi Rick, Thanks so much, that fixed the Skybox issue!!
  8. Hi everyone, I dont think this is normal, and for some reason i cant post in the Bug forums, and i cant find how to attack a file here :| i'll just link it. I think this started a few minutes ago when i got back from work and steam downloaded an update. http://i.imgur.com/7xCVxrI.jpg My graphics card is a GTX460, i updated the drivers recently. Edit: I forgot to add, i cant move in the perspective viewport. I verified steam cache and it was ok. 2nd Edit: Managed to fix it by going to Tool->Options->Colors and changing the Viewport background, tho now i dont know whats the default value for it. And some lines on the grid are still green, but at least is usable now.
  9. Hi Rick, thank you for your reply. I did what the first link says, created a pivot, with the script and a camera, but if i do that the FPS Player script doesnt seems to work correctly, any ideas? Also, the 2nd link doesnt seems to work for me, it says i dont have permissions to view that topic. Thanks for your help.
  10. Hi everyone, Im trying to add a skybox, to a new project but it seems im doing something wrong. I created a terrain (1024x1024) then from the Materials->Sky i drag and drop the Skybox Texture.mat and i get the following messages Loading material "C:/Users/Matias/Documents/Leadwerks/Projects/TestProject2/Materials/Sky/skybox_texture.mat..." Loading shader "C:/Users/Matias/Documents/Leadwerks/Projects/TestProject2/shaders/model/flat/sky.shader"... Loading texture "C:/Users/Matias/Documents/Leadwerks/Projects/TestProject2/Materials/Sky/skybox_texture.tex..." Deleting material "C:/Users/Matias/Documents/Leadwerks/Projects/TestProject2/Materials/Sky/skybox_texture.mat" Deleting shader "C:/Users/Matias/Documents/Leadwerks/Projects/TestProject2/shaders/model/flat/sky.shader" Deleting texture "C:/Users/Matias/Documents/Leadwerks/Projects/TestProject2/Materials/Sky/skybox_texture.tex" Any ideas on what am i doing wrong? Any help appreciated.
  11. If there arent examples yet, a 3rd person and RTS camera would be nice.
  12. Hi everyone, Im pretty new with leadwerks and LUA, i have some questions about the MonsterAI LUA script. I decided to make a small platform with some characters, (the crawler model and monsterAI script), the idea was that they attack each other and if the player got close enough also be attacked by one of the crawlers. So, what i did was built a small platform, placed the 2 crawlers close together and changed the team property, one of them to good and the other to bad. However when i tested it, the one set to the Good team went after the Bad crawler, but, the bad team crawler didnt go after the good one, but went looking for me , so i decided to take a look at the monsterAI script. Im never did anything with LUA however im familiar with programming. From what i saw, i thought i had to modify the function ChooseTarget(), but i the only thing i saw was this line: if entity.script.teamid~=nil and entity.script.teamid~=0 and entity.script.teamid~=self.teamid then ... end IF i understand this line correctly its checking if the team is not empty, different to neutral and the team of the target is different than the one of the object where the script is running, right? I dont see what could be causing the crawler to go after me rather the other crawler :-/ Oh one other question, i looked for the entity (object i suppose?) on http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/ but i didnt seem to find anything, where can i find this? Thanks.
  13. Can anyone explain or link some page where this method is explained?
  14. I believe its possible to do that on steam, i have seen other product having a standard and a pro version that was downloadable by DLC, not sure if its allowed to post other products here if you want to see it let me know.
  15. Hi, im pretty new, but i think i can help with some things, since i did the tutorial recently. If im not mistaken the AINavPoint are Pivots, i dont remember where exactly, i think its on the first Tab that you have on the right, you select Misc. and then Pivot and you click where you want to create it and press enter. It happened to me that the AI was not moving too, if you set the character properties correctly, the only thing i can think of is that maybe you didnt generate the navmesh. This is in one of the menu, i dont remember which one exactly atm, im not at home to check I hope it helped,
  16. Ahh i see, well, i hope it get sorted out, i wanted to download some stuff to try
  17. Hi, From what i have been reading on the forums, and because of some stuff i tried to download, i need to be granted the role of developer? I bought the Indie version on steam, i assume this qualifies? And if so, what do i do to get it? Thanks!
  18. I think i fixed it, thanks for the help!
  19. Ahh, that fixed the debug. But i cant still publish it. :-/
  20. Hi, I mean the .exe for the game i was making not the Leadwerks, just in case that part was confusing.
  21. Hello, I just got Leadwerks 3.1 on steam, and started playing with it, and while doing it i think i broke something lol. I was trying to publish something i made, but i kept getting errors, so i decided to delete the .exe files from the project folder and now i cant even start the debug Is there a way to "recompile" it? If i click the debug (play) button, i get the error: "Failed to launch. "C:\blah blah blah\TestProject1.debug.exe" And if i try to publish the project from the Project Manager i get "Failed to publish project" Clearly its because i deleted the .exe but idk how to regenerate them Sorry if its a noob question lol.
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