Hi fellow Leadwerkers,
a question came to my mind the day before and i hope you're able to answer it.
If i, say, add 10GB of data to my project, but i do not use those assets, maybe only 1GB of data is actually placed ingame, thus the remaining 9GB are not used at all. What happens if i now compile the game and make it an executable?
Is the game 10GB+ in size, or is it 1GB+ in size (and thus the unneccesary assets were removed)?
I'm just wondering if i'm able to add all the assets (Textures, models, animations and such) that i have to a project at once in advance without blowing the gamesize too much.