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Mordred

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Everything posted by Mordred

  1. I'd like to see a tutorial about making a day/night cycle and/or seasons
  2. Thanks for your reply too DudeAwesome, i would've guessed that too, but am still unsure. Anyways, i gonna check it as soon as i have got my version Thanks four your Help.
  3. Hell SarperSoher, thanks for your reply. If i could test that, i would've done it on my own, but fact is: I bought the preorderedition recently and do not have access to any version (neither the steamedition, nor the full edition) to test that. That's why i asked here
  4. Hi fellow Leadwerkers, a question came to my mind the day before and i hope you're able to answer it. If i, say, add 10GB of data to my project, but i do not use those assets, maybe only 1GB of data is actually placed ingame, thus the remaining 9GB are not used at all. What happens if i now compile the game and make it an executable? Is the game 10GB+ in size, or is it 1GB+ in size (and thus the unneccesary assets were removed)? I'm just wondering if i'm able to add all the assets (Textures, models, animations and such) that i have to a project at once in advance without blowing the gamesize too much.
  5. Better late than never i guess i forgot to reply. My Problem was solved a day or 2 after i posted this. Funnfact is: It seemed to be solved "on its own" because i got a automatically generated mail that the purchase went through even before i got a reply by the support . Anyways, i'm happy owner of the Leadwerks 3.1 Fulledition (yet to be released though ... i hope that happens earlier than later 'cause im sooo curious to get my fingers on it, i'm already mad that i found out about this only a day after the preorder bonus "you get a steam key for free" was gone hrmpf). Anyways, i'm learning a bit C++ in the meantime, that's not bad too since i might use that knowledge later too P.S. Aggror, you rock, i watched a few of your tutorial videos, especially the "how to make a savegame" is extremly cool. Thanks for that (and every other too!)
  6. Hi Aggror, thanks again for your reply. You got it totally right. The money is already subtracted from my PayPal account. About the Steam Edition, i read somewhere that they gonna try to offer upgradeoptions from Steam Indie (LUA) to Fullversion (including C++). Has there been any news lately that this will / can happen? If yes i would prefer buying the Steamedition now and upgrade it later Anyways, gonna send them an e-mail later this day. Thanks again for you help.
  7. Hi, thanks for your reply. I did buy from the store itself via paypal, the canceled ordred is still shown under "canceled" in my profile, so there should be enough information in the system, including may payment and such. And no, i didn't sent an e-mail yet, it didn't seem to be necessary since someone had to view the order anyways (even before i canceled it, it was stated as "some guy needs to check the order to confirm it..."). Do i HAVE to send them an e-mail?
  8. Hello, as mentioned i accidentially canceled the invoice (btw. what does the "pay now" button does?). So, how Long does it take to get the Money back to buy it again? Other question: is there any ETA on when 3.1 does arrive? Or should i buy steam indie ed. and upgrade later?
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