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Everything posted by malachi

  1. Confirmed. Clicking the manual, it did not open. I did see ps showed these: malachi 17031 17011 0 18:32 ? 00:00:00 /bin/sh /usr/bin/xdg-open http://www.blender.org/manual malachi 17033 17031 0 18:32 ? 00:00:00 gvfs-open http://www.blender.org/manual Killing off Blender and those, I managed to successfully launch the manual from the command line using the same command: malachi@hydra:~$ /bin/sh /usr/bin/xdg-open http://www.blender.org/manual (process:17282): GLib-CRITICAL **: g_slice_set_config: assertion 'sys_page_size == 0' failed malachi@hydra:~$ echo $? 0 And
  2. I'm not actually able to monitor that thread, as it is private. I installed Blender from Steam. Haven't used their UI in over a decade. Steps to test whether it has the same problem?
  3. Just an FYI, the copyright is cut off on the initial splash screen and the Help:About screen. I didn't catch the first one in time, but here's the second.
  4. I wonder what their own UI is doing differently. When you close Leadwerks, it opens their UI with an ad. If you click details, it opens the browser fine.
  5. On http://www.leadwerks.com/werkspace/page/tutorials/_/workshop-r11 It shows installing the Crate and Barrel asset After following the workaround to subscribe to it inside Steam http://www.leadwerks.com/werkspace/topic/12741-workshopbrowse-does-nothing/ The Workshop:Manage AddOns did not reflect the new item until the Editor was closed and relaunched After that, it showed the new entry, but will not allow install Leadwerks.log and update.log are both 0 bytes... I looked through the other related tickets (http://www.leadwerks.com/werkspace/topic/12081-installing-dlc-ins
  6. On http://www.leadwerks.com/werkspace/page/tutorials/_/workshop-r11 It doesn't actually say how to do that. I figured it would be from Workshop:Browse, but that doesn't do anything. I found this bug: http://www.leadwerks.com/werkspace/topic/11378-linux-in-editor-workshop-browser-doesnt-work/page__hl__browse workshop But since it is read-only, I assume it was closed based on Firefox launching. I have Firefox, Chrome, Opera, Chromium, Firefox Dev Edition, and a couple others... none of them launched. As a temporary workaround, in Steam, go to Installed, Leadwerks, find t
  7. Issue is similar to http://www.leadwerks.com/werkspace/topic/12657-saving-a-map-does-not-add-extension/ On http://www.leadwerks.com/werkspace/page/tutorials/_/prefabs-r33 That doesn't work. It saves the file, but does not show up in the Asset Browser. You have to manually add the pfb extension for it to appear in the Asset Browser.
  8. On http://www.leadwerks.com/werkspace/page/tutorials/_/prefabs-r33 There is no visible indication of the emitter (other than x/y/z control points) at this point. Maybe it's because of: Error: Failed to load material "Materials/Effects/default.mat" Error: Failed to load material "Materials/Icons/emitter.mat" (That was referenced in http://www.leadwerks.com/werkspace/topic/12722-emitter-has-missing-materials/) Still no visible indication of the emitter Now the screenshots match up. The previous two did not. This could be a side effect of that other bug (missin
  9. That version is 3 years old, not the current version and not even the latest LTS. Are you able to test against 15.04 or 14.04?
  10. So then this one would actually be blocked as well then http://www.leadwerks.com/werkspace/topic/12675-barrel-example-takes-extra-steps-to-complete/
  11. Oh, I think I was trying to multi-select from File:Import
  12. Oh I see! I was looking for the x/y/z handles. Yeah it works.
  13. It wouldn't allow me to respond to this thread http://www.leadwerks.com/werkspace/topic/12652-floor-blocks-light/ You have to press Enter before you can adjust the placement.
  14. That is in relationship to the see-through teapot, which makes sense. If you go up to the wooden teapot, near the top of the page, it shows a 2-sided model with the Two-sided unchecked. With it unchecked, it doesn't actually look like that. (Note the back of the teapot is see-through in the attached, but not in the tutorial)
  15. On http://www.leadwerks.com/werkspace/page/tutorials/ In reference to http://www.leadwerks.com/werkspace/page/tutorials/_/particle-emitters-r10 The tutorial is incomplete.
  16. On http://www.leadwerks.com/werkspace/page/tutorials/_/particle-emitters-r10 When it creates the emitter, I see these errors: Error: Failed to load material "Materials/Effects/default.mat" Error: Failed to load material "Materials/Icons/emitter.mat"
  17. This also affects Render: Open Screenshot Folder
  18. On http://www.leadwerks.com/werkspace/page/tutorials/_/terrain-r9 Since that is Windows only, maybe we should provide a link to some cross-platform tool or tutorial?
  19. On http://www.leadwerks.com/werkspace/page/tutorials/_/terrain-r9 Filename is terrain.r16
  20. I understand. I had completely dropped Ubuntu when they brought out the Unity crapware "let's be a Windows 8 version of Mac" desktop; but I got tired of Mint constantly uninstalling my nvidia drivers on purpose. Just reporting the bugs I find.
  21. On http://www.leadwerks.com/werkspace/page/tutorials/_/models-and-animation-r8 This part is very non-intuitive. It didn't show the entire model at first, and didn't auto-play. There are no buttons with Play icons or tooltips. Randomly pressing the two buttons to the left of the slider, I managed to get it to 'start' - but all it was doing was flashing different body parts on the screen really quick. It didn't appear that anything moved, just flashed.
  22. Most of the popup dialogs allow stretching them to fit the content. The Model resize dialog does not. The content does not fit in the popup properly.
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