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zester

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Everything posted by zester

  1. I have two older system's 1. AMD/ATI and 2. Intel Core 2 Duo with Intel GPU of some kind. Anyways the point is that there is software that uses OpenGL that will run on Linux but not Windows. I couldn't run unity on ether of the two systems above, even thou I could kinda get unity working in wine on both of those systems. I think Microsoft sabotages OpenGL on windows, to push DirectX.
  2. I haven't actually used Leadwerks yet(Waiting for Linux Version) so this suggestion might not be any use to you, but did you check to make sure your models"origin" is centered in your 3d modeler? Sometimes that can throw off the bounding box, and you wont be able to select your model or it will drag/translate in a weird way inside of a game engine.
  3. I would ship static libs for Lua and Newton Dynamics, Lua versions from distro to distro vary and major lua versions are incompatible, plus lua is small enough that shipping it wouldn't be an issue. Newton on the other hand, isn't typically found in most Linux distro repository's. Newton is a little confusing to compile and Newton's build system doesn't provide away to actually install it, the situation is that you have to manually copy the headers and lib.
  4. Compiling C/C++ code on linux is easy. Headers are normally found in /usr/include or /usr/local/include Library's are normally found in /usr/lib and /usr/local/lib So assuming I have the ImageMagick Library and Development Headers installed to link against it I would ... g++ main.cpp -o main -lpthread -lMagick++ -lMagickWand -lMagickCore -lz -ldl To Manually specify the location of the ImageMagick Librarys ... Example: -L/usr/lib/ImageMagick To Manually specify the location of the ImageMagick Headers ... Example: -I/usr/include/ImageMagick Just remember the linking order matters. You could also use a build tool like premake4
  5. Gimp is a far better choice for game development, as far as I know Photoshop still doesn't have "Color to Alpha" and doing "Alpha Threshold" on an Image in photoshop is a pain, in Gimp both of those functions are a single click. Gimp also has the "InsaneBump" plugin for generating normal/height/ambient/specular maps, it apparently works in gimp on windows also but I have never had any success. For Painting there is Kritia and it is years ahead of photoshop, so much so that its sponsored by Weta and Digital Domain. Maya, Mudbox, MotionBuilder, Houdini, Nuke, Mari, Realflow, Modo, 3DCoat, .... All have a native Linux version. That really depends, on what your trying to do. Example. Stitching a panoramic sphere-map using ImageMagick is a single cli command, Doing this using tools like Hugin can take a hour or more. Another example is using Premake4(Lua based project build tool), to generate your makefiles the command is "premake4 gmake", I don't thing a gui could make that any easier to do. Lots of things are easier or faster to do via a cli.
  6. On Linux it's best if you use an Nvidia Card with the Nvidia Binary Drivers, performance and stability will be as good or better than Nvidia on Windows or Mac. If you don't have an Nvidia Card then second best is an Intel GPU, But generally most linux users will be using Intel CPU's and a Nvidia GPU. Avoid AMD/ATI there OpenGL support is just terrible on all platforms.
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