Hello All,
i have recently bought Leadwerks 3 and have to say that i think that Leadwerks 3 is an excellent package and i don't regret buying it. To all Leadworks developers: Great Product and keep up the great work!
My professional background is 20+ years C++/VB/Java database and system programming (mostly for insurance companies). In my spare time i used Ogre 3D and Torque 3D.
To the topic of the post. I have some questions regarding shader development:
What are the best practices to learn/develop shaders for the engine?
What tools should i use?
Where can i find information about writing / using shaders specifically for the use with Leadwerks 3?
Where can i get Leadwerks 3 specific information like the available uniforms etc.?
Any book recommendations regarding GLSL development?
For example: Where can i get information about the naming conventions of the shader files ("diffuse+glow.shader" or the dynamic/lightmapped directories). What are the requirements these different shaders have to meet?
I don't need necessarily step-by-step tutorials, but some links to articles, examples or code that helped you to get into Leadwerks shader development would be really helpful.
Thanks in advance!