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NoOdle

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Everything posted by NoOdle

  1. Ok thanx, I will do some research into wxWidgets, at first glance it looks very powerful
  2. Cool, I have just emailed you the conversions I have done, Warrior, Knightress, Slum, Houses, Farm, Blacksmith, Cathedral.
  3. I am writing an editor for a project I'm working on, I started and finished it today in VB 6.0 as I legally own it and have always intended to learn but have never got around to it. The editor allows me to create and edit conversational dialogue between NPC's and a player character quickly and easily. It all works rather well but I will need to improve its funcionality and visual design to allow for increased workflow when creating conversations. Each conversation node has an action script, set of conditions and condition scripts and the text for the dialog. A node also has other information relating to the way that it fires, and the camera and delay and a few other pieces of information. At the moment I have the dialog text in the tree view and then some input boxes and check boxes underneath that are used to display the other data once a node has been clicked from the tree. Obviously this isn't very good as you can only see one nodes script info at a time. I did think about creating multiple tree views side by side, mimicking the functionality across all of them but that would be such a horrible hack that I cant bring myself to do it. I also thought about displaying all of the important information in the tree view with tab spacings but this is also less than ideal. What I would ideally like to know is.. does Visual C++ or C or C# have the capability to create a multi column tree view? How difficult is it for a begginer? More importantly are there any good tutorials on forms that I could follow? Oh I would also need a multi column list box for setting up visual multiple conditions for 'And', 'Or' and 'Not' to create more complex scenarios. Below is a pic for anyone interested. Save, load and everything else all works... annoying that it lacks the multi column.
  4. NoOdle

    Week 2

    There's still plenty of incentive to learn it, its bloody powerful, quick to use and the syntax is more soothing on the brain! I studied C and C++ at Uni but still decided that BMax was the correct choice for my games. But everyone is different.
  5. NoOdle

    Frigate

    Wow that looks awesome!
  6. lol indeed it is, but so is my lack of 3D skills! Well with 3DS Max its probably more about the processes involved, techniques for doing things, for example: Is there an easy way to create LOD models without having to do to much extra work? What is the best way to model organic objects such as trees, humans, animals etc. What poly count should you model to for objects? etc etc Subdivision.. never really looked into this and what it can be used for... just come across it recently with something I've been programming. Modelling characters... tips and techniques, unwrapping, rigging UV Mapping in general Photoshop, creating textures, using a tablet
  7. Cool ok, I was just after a bit more information because I would like to help the community out with code and some tutorials for some of the stuff I have researched/learnt over the years. I'm sure you are not alone with the topics you have listed. I greatly look forward to any art tutorials, I am rubbish with 3DS Max
  8. Chris is Recast your handy work? I've been writing my own navigation mesh generator that runs in realtime, but its a long way behind the quality and speed of recast at the moment!
  9. I have written a ragdoll system which I shall convert to LUA soon enough and release the code. There is a Cloth example on the old forum. Simple AI.. what kind of AI? How simple? That is a very broad topic Saving and loading what?
  10. BlitzMax is definately the way to go, combined with LE you will find yourself producing code very very quickly!
  11. Ok I was wondering how we could tell if we were in the SDK group or not, but as I can't access some of the forum at the moment I guess you have not had the time to add me yet. I do like this new werkspace and great work with 2.3
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