lol indeed it is, but so is my lack of 3D skills!
Well with 3DS Max its probably more about the processes involved, techniques for doing things, for example: Is there an easy way to create LOD models without having to do to much extra work? What is the best way to model organic objects such as trees, humans, animals etc. What poly count should you model to for objects? etc etc
Subdivision.. never really looked into this and what it can be used for... just come across it recently with something I've been programming.
Modelling characters... tips and techniques, unwrapping, rigging
UV Mapping in general
Photoshop, creating textures, using a tablet