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Guppy

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Posts posted by Guppy

  1. The font is garbled, the linux version refuses to load lua libs so it's hardcoded and I've not even begun handling inputs yet - but my Leadwerks myGUI platform is finally rendering \o/

    LZ6SdFG.png

     

    Not a terribly exciting screenshot, but after a week of staring at code and loosing sleep to casts and rogue pointers I'll take any visual gratification I can get wink.png

    • Upvote 2
  2. Did you specify a relative path or an absolute one?

     

    if you specify a relative path ( like . or sharedlibs/ ) and do

     

    readelf -d myLeadwerksgame | grep -i rpath

     

    it should still show it as relative, no?

     

    In case it really doesn't work you could try using $ORIGIN, in order to specify that in code::blocks you need a bit of voodoo apparently;

    -Wl,-rpath=\\$$$ORIGIN
    

     

    you can make it a sub directory by changing appending /subdir/

     

    Let me know how that works out for you smile.png

  3. I added a zip file "test_archive.zip" to the root of my project containing a folder with a single (empty) xml file test/test.xml.

     

    The standard app code finds and loads it as a package, however I cannot seem to verify it's existence from leadwerk;

     

     Leadwerks::Directory* dir=Leadwerks::FileSystem::LoadDir("test");
    

    Return null

    and

    [/size][size=4]Leadwerks::FileSystem::VirtualFileSystem

    is empty aswell

     

    What I'm trying to achive is listing the contents of a directory as leadwerks sees it ( incl vfs, etc )

  4. Looks like this with these adjustables:

     

    uniform float fExposure=0.26;
    uniform float fDecay=0.9999;
    uniform float fDensity=0.8;
    uniform float fWeight=0.24;
    uniform float fClamp=1.0;
    const int iSamples = 30;
    

     

    Video is private

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