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Posts posted by Guppy
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Strange LE3 really active users to be so small ?
Been wondering about that as well - I mean the kickstater alone generated 318 backers with indie or c++ licenses.
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Vec3:Normalize returns a vector which is normalized (brought back to length of 1).
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Point distance to plane:
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Well V1 is not contained in mPlane so what did yiubexpect?
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Ditto for gimp
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I would really appreciate if this could get fixed it's just a define that needs to be well defined before re-combuilding
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Is it always that value on Linux?
It varies with implementation, but I *think* it's always the same for gcc
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0 = LC_ALL
And that is properly the source of your error -
std::cout << "LC_ALL: "<< LC_ALL << std::endl;
yields
LC_ALL: 6
on my system
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The editor and engine make this call at startup on Linux:
SetLocale 0,"en-US"
What else can I do?
Not sure what 0 is
But I would suggest setting it for LC_NUMERIC and LC_MONETARY, use the defines as the numeric value is implementation dependent;
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The font is garbled, the linux version refuses to load lua libs so it's hardcoded and I've not even begun handling inputs yet - but my Leadwerks myGUI platform is finally rendering \o/
Not a terribly exciting screenshot, but after a week of staring at code and loosing sleep to casts and rogue pointers I'll take any visual gratification I can get
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It's fairly easy to fix the paths, old trick with a bit of Leadwerks flavor sprinkled on;
chdir(FileSystem::ExtractDir(argv[0]).c_str());
I've no idea if it works in windows tho, I'll leave that as an excercise for the reader
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Try the origin thing that should be relative to the executable
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btw if you want to specify multiple paths it's
-Wl,-rpath=path1,-rpath=path2,-rpath=ad nauseam
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Did you specify a relative path or an absolute one?
if you specify a relative path ( like . or sharedlibs/ ) and do
readelf -d myLeadwerksgame | grep -i rpath
it should still show it as relative, no?
In case it really doesn't work you could try using $ORIGIN, in order to specify that in code::blocks you need a bit of voodoo apparently;
-Wl,-rpath=\\$$$ORIGIN
you can make it a sub directory by changing appending /subdir/
Let me know how that works out for you
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I think this;
Answers your question
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Guessing the 32bit one is for the editor
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Odd - the shared file ~/.steam/steam/SteamApps/common/Leadwerks/libsteam_api.so is indeed 32-bit but the one in the project dir is 64 bit - try linking against that
There is also a 64bit version in ~/.steam/steam/SteamApps/common/Leadwerks/Library/Linux
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You are missing a linker search path - try creating a blank c++ project in LE:steam and diffing the codeblock project files.
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I think there is a perfectly fine forum already in place and don't see any reason to gut it.
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I added a zip file "test_archive.zip" to the root of my project containing a folder with a single (empty) xml file test/test.xml.
The standard app code finds and loads it as a package, however I cannot seem to verify it's existence from leadwerk;
Leadwerks::Directory* dir=Leadwerks::FileSystem::LoadDir("test");
Return null
and
[/size][size=4]Leadwerks::FileSystem::VirtualFileSystem
is empty aswell
What I'm trying to achive is listing the contents of a directory as leadwerks sees it ( incl vfs, etc )
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Could we please have a link to the Download section on the Leadwerks homepage. It's difficult to find currently.
That is I believe by design as it's no longer valid for the current version of LE
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Looks like this with these adjustables:
uniform float fExposure=0.26; uniform float fDecay=0.9999; uniform float fDensity=0.8; uniform float fWeight=0.24; uniform float fClamp=1.0; const int iSamples = 30;
Video is private
[Linux] Scenetab is bleeding through to other tabs
in Leadwerks Engine Bug Reports
Posted
Steps to reproduce: