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codeape

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Everything posted by codeape

  1. Maybe the wiki could be read only for anonymous users and registered users that are not in the Developer group. This would avoid spam.
  2. Was the intention to base the GUI framework of Leadwerks on vector primitives like Noesis GUI and Autodesk Scaleform. I can not find any info about that here: http://www.kickstarter.com/projects/1937035674/leadwerks-build-linux-games-on-linux/posts/554473 I know that the GUI never reached its KS goal but I am still interested in the idea.
  3. Would it be possible, with the new terrain system, to create something like this: I like to use that style for my long run project that I will use Leadwerks 3.1 for. However I think it can be tricky to recreate the whole feeling in the picture above. More inspiration here: http://metamythic.com/low-poly-isometric-worlds/
  4. The latest Nvidia vs ATI performance test can usually be found here: http://www.phoronix.com/ Phoronix are very detailed and usually cover the hard ware and driver part quite well. The Mesa coverage is also good. Expect some Intel HW and drivers to pop up in the RSS. Go digging
  5. If you want to read more about the terrain system Josh wrote good articles about it here: http://www.leadwerks.com/werkspace/blog/41/entry-1112-virtual-texture-terrain/ http://www.leadwerks.com/werkspace/blog/41/entry-1124-procedural-terrain/ I don't know anything about the Crytek community. I am new in this community like you (circa 2 months) and I like it here. People are friendly and helpful in general.
  6. From the KickStarter ( ): We want to integrate Leadwerks with the free 3D modeling package Blender. We’ll start with a Blender exporter that saves a model and all materials ready-to-use in Leadwerks, and look for other Blender features we can put to work in our engine. This will be such a nice feature. Good times indeed
  7. You are right, Leadwerks has it's own file format for models etc. Sure, Blender can export to STL. Those things are however not interesting. The interesting thing is that it is possible to make a diff of two 3d models and that the diff is intuitive. When you know how something can be done and can be applied on one thing it is a big chance that the knowledge can be applied on related things. Maybe this will spread to blender files (There will be a Leadwerks plugin for blender you know). If you do not spread the word about interesting things in your domain and related domains nothing will ever evolve or spread
  8. A few months after releasing support for viewing models in .STL format, GitHub just added support for viewing changes to .STL formatted 3D models directly in the browser. It is a very visual feed back I must add. Check this out : https://github.com/blog/1633-3d-file-diffs
  9. A really good and inspirational video from people that have created small indie companies: Enjoy.
  10. It would be awesome if there was a tournament about a month after 3.1 is released in December so the people joining the community from the KS could compete.
  11. Hello I recently started to learn Leadwerks. This looks like a good intro to post processing in Leadwerks: http://www.leadwerks.com/files/Tutorials/CPP/Post-Processing_Effects.pdf On the tutorial side I have found Aggror (Jorn theunissens) tutorials on YouTube very useful (a gold star to that young lad) : https://www.youtube.com/user/Aggror89 The only tutorial I am missing from Aggror is how to make goof 2D UI stuff like HUDs and widgets in C++ and Lua. =)
  12. I have played around with blender a long time ago. I was thinking of buying models however I will give it a try again =)
  13. Hi! I am new here. This is my first post I ended up being a Leadwerks fan during the KS. I can not participate in the contest because the license i will get from pledging on KS will not be delivered until December. However I just wanted to write a polite "Hello community". I have been lurking around here since the KS and I want to say that the community looks like a very nice one where people share and are nice to each other. Keep up the good work! I wish you all good luck in the competition and I hope you will have more competitions in the future.
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