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shadmar

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Posts posted by shadmar

  1. first time for everything I guess, never seen this on my GTX 770:

     

    Syncing Workshop Items...
    
    Error: GetFileInfo failed. (15)
    
    Initializing OpenGL4 graphics driver...
    
    OpenGL version 110
    
    GLSL version 0
    
    Device: GDI Generic
    
    Warning: OpenGL 210 or GLSL 120 are not supported.
    
    Failed to initialize graphics.  Please ensure your graphics hardware is compatible and install new graphics drivers.
    

  2. OK, I've tried to simulate this in my own project, and I get yellow thing by using shadmar's PP_bloom+godrays & PP_bloom post effect. At least in my case.

     

    First, just have to ask, do you use the latest nvidia drivers? there is an old for-loop bug in old nvidia drivers.

     

    Second, to verify this bug, change 2 lines in 08_pp_bloom.lua to use LE own blur shaders (which doesn't use for-loops)

     

        self.shader_hblur = Shader:Load("Shaders/PostEffects/00_shaders/_hblur.shader")
       self.shader_vblur = Shader:Load("Shaders/PostEffects/00_shaders/_vblur.shader")

    to

        self.shader_hblur = Shader:Load("Shaders/PostEffects/Utility/hblur.shader")
       self.shader_vblur = Shader:Load("Shaders/PostEffects/Utility/vblur.shader")

     

    Is it still yellow?

  3. A model fresnel shader will also do this, but since it uses normals, stuff like boxes and other very low poly stuff wil look not so good.

     

    A quick and dirty way is to make a copy of the object, scale it slightly larger, and flip its normals.

     

    this is neat and requires no special stuff. :)

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