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MikeClarke

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Everything posted by MikeClarke

  1. Thanks for all the help & advice, i'm going to start doing some demo mechanics n things just to get a better feel for using the tools/engine and i'll prolly pick up a license in a few weeks once i firm out the game structure more. I look forward to seeing those tutorials.
  2. Thanks for response, I have moved the camera using the x,y,z access in the viewpoints and got it sitting pretty much in the players skull, I think my current issue is the angle/direction im not sure what 0,0,0 or 0,0,0 equates to so for example if the default (50 i think) is / would 90 be - or | Either way I can tweak with all of this and get it right sometime tomorrow. Just thought maybe someone had it noted so i could avoid the black viewpoint ingame lol Also curious, in the demo is it possible to create a "new project" or do you require the full license for that. Wasn't sure if it was like the other engines where you can create it, but to publish you require the license etc.
  3. Hi, I'm Mike. Its taken me a couple of years to get time together to begin on my own full project. After going through various forums, looking at engines etc I've decided to go ahead and work with leadwerks3. I have a couple of minor queries which i'm sure i'll come across but 1 will be imortant before i really get going. If i opt to create a project for windows/mac using lua, can I convert to using c++ later on. I have experience with both but I would prefer for a quicker start to use lua then later on once things start taking a bit of shape to switch over to c++ to unleash that extra power. Query 2, how in the demo game can I switch the camera from its current position to a "feasable" fps. It's not majorly important its just im in a decision of whether to go first/3rd person and just wanted to see how first person would look on the engine. If theres a fairly quick method that would be great. Also if anyone has any recommendations or check this out stuff i'd love to see. Basic overview, the game is based in/around vegas. Modern day with some "alterations" to reality. Depending on fps/3rd person I may be going with a "tomb raider" style of play as opposed to D style (sega saturn anyone xD) There will be alot of utilizing the environment to progress and create weapons/paths etc.
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